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Cake day: Jun 12, 2023

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I mean, they kind of do. It’s just not driven by cut scenes or NPC interaction. Have to read the news and be involved in the off game communities to get into the lore that’s happened in game.


Throwing Elite Dangerous in there as well. The learning curve is steep, and story is not driven by anything but you. But oh my god does it satisfy that “fuuuuck space is so big” feeling. The one thing that was fun in Starfield was the gunplay, which is the only thing missing in vanilla Elite, but they have an expansion that adds that. I haven’t played Odyssey, but supposedly it has gotten much better over the years.







For Ada cards or newer. Wonder if because it’s open source if it will be adapted to work with older cards?




I get why they did it, but not why they did it with this game. I get they wanted a technical showcase, but, again, why this game? Plenty of other candidates out there would have looked, felt and sold better. Guess Tim Apple has a thing for the series?



It has gotten more fun grinding at extreme for samples, and helping out lower level players, since the buffing patch. The endgame is just kind of flat.

(edit): The article doesn’t go into how and why there was a decline, how Sony and Arrowhead kinda shot themselves in the foot with account linking. I think this would still be a fast moving train had they not tried to do that, and had the man power to focus on bugs, balance and battles at the same time.


“Mind bottling. You know, when things are so crazy it gets your thoughts all trapped, like in a bottle”



“You used a non-Ford approved part. For your safety, we have disassembled your vehicle and reported you to the consumer protection police. You have lost your license and the full balance of your loan/lease is due in 24 hours.”





Have they reinstated the games back in the 177 countries they delisted it in? Can those people who paid for the game still play it?


I don’t see Sony caring about reviews and refunds, they are the publisher, they will let the developer be the fall guy, walk away smelling like roses and go on to the next method of fleecing gamers. Bottom line is all that matters. They made their money off on Helldivers, they could hit the kill switch right now and be up. I just don’t see this ending well for arrowhead, and I see this blowing over for Sony, not even a footnote. I hope I’m wrong, I really do.


I completely understand where you are coming from. Not being knowledgeable about IT infrastructure and how to host game servers, I was making assumptions based on how publishers are shutting down games that have low play count. Assuming it was a nominal amount of money to house and maintain servers for a game that generates no revenue, multiple servers for 100s of thousands of players that generates zero revenue would be noticeable. But if it’s just pennies, then it really would just be a drop in the bucket.

Sony should hurt in the bottom line for this, and I don’t see them caring about reviews and refunds, they will just move on to the next fleecing method.


Personally, I think the best way to protest this is to continue to play and use the servers to the point of overload, but no one buy anymore super credits. Make Sony continue to pour money into the servers but get no return as no one buys war bonds anymore. Would take ENORMOUS coordination, but Sony not getting paid by this cash cow yet having to still put money into their servers would hit them where it hurts, line go down.

Pipe dream, but if everyone just didn’t buy in game content for a little bit, I think they would see the effect. As of right now though, they don’t care, because “consumers will pay for anything”


Was not downplaying the other arguments, just putting emphasis on the argument I heard first. The “take my info” argument is just as valid.


Few days ago Sony announced through arrowhead (the developer) that you had to have a PSN (PlayStation Network) account linked to your steam account or you would not be able to play through steam. PSN is not available in certain regions that steam is, and so now a bunch of people who have bought the game and sank hours into it have no way of creating and linking a PSN account and will no longer be able to play a game they paid for. People are also throwing this on the “don’t take my info” bandwagon as well, but the real travesty is the people who paid for it that will no longer be able to play.


“Officer, this meth I’m making is just artistic cooking! It’s not MY fault it’s addictive”




D4 got me. They have killed my childhood memories. I am done with them. May not even finish replaying the StarCraft series. Sad times.


In the middle of an epic sea battle, the French surrounding me. I had just completed the mission, full sails and pushed for an opening, as fast as I could back to Santa-Anna.

“You have been disconnected from the server”

Guess I’m playing “Black Flag” for a couple hundred more hours.


OSX was BSD based as well. Mac OS 9 and before were proprietary OSes. I don’t remember what the graphics underpinnings were, but I do know that porting directx to system 8.6 was a gargantuan task and the Mac ports were always 1-2 years behind pc.


Games have never been “trivial” to port to Mac, why do you think there are so few games that have been ported? Unless you write it for macOS, it’s just not easy or even worth it to port, has been since the Apple II days.


macOS is BSD based, not Linux based. Different graphics underpinnings as well. Apple has released some helper layers to assist in porting, but it’s still no cakewalk.