Bungie had similar problems with Destiny 2, if I remember correctly.
Bungee commented on the current issue an hour ago…
The line? Usually you need to be doing something conceptually different. This knockoff electrabuzz wouldn’t have raised as many eyebrows if it was in a farming simulator, or a card game.
It’s like if you had a chainsaw gun in your game, and your game was a third person shooter set in a dark gritty sci-fi world where you are fighting subterranean monsters called the Focus Board.
Oh man, that sounds like something they would do. That’s wild.
Joking aside, I know it’s a deep toolset that a large production team and community know. But it does seem to drag things down.
Maybe divorcing it from rendering and other systems will allow them to progressively move away from it, and build new systems on the Unreal side.
Teardown might be a good one.
I hope it pans out!
The last time I heard about someone being excited about new mechanics/paradigms in gaming it was Ken Levine. And then he disappeared for a decade. “narrative Legos” were the big idea.
He’s back, with Judas. We’ll see if he managed to invent new mechanics or not.
In the case of Judas tho, I’ll just be happy if it’s a good story and spectacle driven game like Bioshock Infinite.
It sucks so much. Bungie and Blizzard have fallen so hard.