Oh man, that sounds like something they would do. That’s wild.
Joking aside, I know it’s a deep toolset that a large production team and community know. But it does seem to drag things down.
Maybe divorcing it from rendering and other systems will allow them to progressively move away from it, and build new systems on the Unreal side.
Teardown might be a good one.
I hope it pans out!
The last time I heard about someone being excited about new mechanics/paradigms in gaming it was Ken Levine. And then he disappeared for a decade. “narrative Legos” were the big idea.
He’s back, with Judas. We’ll see if he managed to invent new mechanics or not.
In the case of Judas tho, I’ll just be happy if it’s a good story and spectacle driven game like Bioshock Infinite.
“Recently there have been a number of reports about the plymouth boot splash not showing properly on PCs using AMD GPUs.
The problem without plymouth and AMD GPUs is that the amdgpu driver is a really really big driver, which easily takes up to 10 seconds to load on older PCs. The delay caused by this may cause plymouth to timeout while waiting for the GPU to be initialized, causing it to fallback to the 3 dot text-mode boot splash.”
These guys explain it well, let them:
They don’t have a lore bible and a bunch of design documents and iterations and versions of their plans laying around?
Weird.
This also makes me assume that before any new campaign they review YouTube lore videos to get up to speed instead of reviewing their own fucking internal literature.