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I’ve read that only the graphics are being done in UE5. The original Embryos is apparently still running in the background for everything else.
Oh man, that sounds like something they would do. That’s wild.
Joking aside, I know it’s a deep toolset that a large production team and community know. But it does seem to drag things down.
Maybe divorcing it from rendering and other systems will allow them to progressively move away from it, and build new systems on the Unreal side.