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Cake day: May 27, 2022

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wait, is it actually 720p@30? Jeebus…


I’m talking about a game that has yet to come out. Is the rudeness really necessary?


To each their own! I’m a long time fan of the original trilogy too, but I’d be very bored if they kept spinning around the same formulas. I do agree with the fact that SH2’s remake added unecessary things - but to be fair, I think the remake was just unnecessary overall, they could’ve simply spent their resources trying to reverse-engineer the original in order to bring it to modern hardware.

Have you tried to take a look at recent horror indie games? Titles such as Tormented Souls might scratch the particular itch, if Konami fails to deliver.


I’ll try to reply to points highlighted by the both of you, to try and play devil’s advocate for a bit:

  • I really don’t think the combat looks like anything we’ve seen from Resident Evil. Honestly, I don’t even know if there’s gonna be a gun in the game, judging from the trailers.
  • The main character clearly looks like an inept at handling weapons too, like the old games. We don’t really know how much damage we take or how easy the combat is, but it’s obvious they couldn’t come out in 2025 with a combat system as stiff, clunky and annoying as the one featured in the first trilogy. Many games in the last decade have shown that you can have a combat system that feels fluid but also have it so that you may want to not fight, for one reason or another (If I recall correctly, weapons do break in the game after a certain amount of use - that’s surely a deterrent from using them).
  • There’s a difficulty setting at the start of the game, so I’m sure you can just crank it up to hard if you want to have a though survival horror experience.
  • We have no way of knowing how they’ll connect the whole situation to the town of Silent Hill, that’s true. I’m honestly not disturbed by this as I never felt the physicalness of buildings and road to be the important factor. For all we know, Silent Hill is a catalyst that connects people living through particular distressing emotions to a horrorific underworld - who says it cannot happen in another part of the globe?

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Additionally, Silent Hill has generally focused on people with some sort of dark past, with the exception of the 1st, 3rd, and 4th game.

I… I don’t think this counts as a very strong argument if you read the sentence a couple of times. The 3rd entry is, in its actual form, beloved by many fans of the original trilogy.

I don’t know peeps, I understand the sentiment of wanting a good game but we should genuinely just wait and try out the game if we’re interested. They can’t simply make the same game over and over, because that’d be even worse. It’s like with music artists, you know? Bob Dylan was shunned by many for “going electric”, yet those albums are now considered absolute classics. I’m not trying to say Konami has the same artistic foresight of Dylan, but we should at least try to cut them some slack and hold our opinions until after the game has come out and we’ve been able to try it out :)


honestly, imma just say it: silent hill shattered memories had a very interesting take on the series, and I don’t see anything wrong with spin-offs or minor titles deviating from the original formula of gameplay. Are we just bathing a tad too much in nostalgia?


probably has to do with “negative minority being the loudest” on the internet, but as you can see from this thread there’s a LOT whole of concern for a game nobody has tried out yet. I guess I understand where they’re coming from since Konami’s record with the series isn’t great, but I still genuinely fail to see why silent hill f isn’t perceived as a good game from the trailers we’ve seen thus far.


I admit I do not prefer the remake over the original, but that’s mostly because I would rather see new original things than to milk pre-existing material which didn’t age that badly. Also, as you mentionet, silent hill f isn’t being developed by bloober team! If anything, that’s something to look forward to if one didn’t like the remake.


Genuinely curious, why does it not look like SH? Is it because of the japanese setting? Because other than that it looks heavily focused on proper psychological chaos. I think we’ve got to give developers some form of freedom if we want to see this series advance!


Why do new Silent Hill entries attract so much negativity?
So many people online seem to already complain about Silent Hill f out of a few details coming out of trailers. I honestly think the game looks sick and I can't wait to play it, expecially considering the writer's good reputation. I remember the SH2 remake lived in a similar hell-hole before gathering critical acclaim. I have not seen this kind of anxious negativity about new games in a series ever. What do you think?
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yeah, but at the same time no one usually plays the older version of games such as SF4 and GGXXAC+RR! Rare exception is Street Fighter Alpha 2, simply because it was a different world and americans were too used to that one version.

So at that point might as well have one very long game that is frozen at the end of its 5-8 years old life cycle.


I think you had to pay for the Rev2 upgrade? I understand what you mean though, they should probably include it in the new season pass. I really hope they release the new ranked mode way before the next year.


I agree with this. RDR2 pushed so much on realism, it actually made me realize how I don’t want to be as slow as a person in the real world in videogame. Realism in general really doesn’t cut it for me in videogame form.

I’ll take CP2077 over this game in any context.


Did developers really shift away from it though? I feel like season passes and updates brought the concept closer, in fact, by prolonging a game’s life without having to buy the same game three or four times (which is what happened back with Street Fighter 4).


Strive 2.0 probably means they’ll expand the game’s life like they did with REV, by making a REV2 update instead of shifting to a new game altogheter. The new update will probably cost around 30/35 euros. I’m good with this, I think GG:ST has so much life left in it. Incredible how it has been around 5 years already.


It’s acted out on purpose: if I recall correctly he missed a relatively easy win that could’ve kept him in the fight a bit longer because of an unpunished mistake of GO1. After a minute of desperation, he quickly shifts into proper manner and shakes hands!


This. The great thing about fighting games is that today is one of the best times to join: there’s lots of online activity, long past the days in which you needed a local tournament to actually play. You will find a passionate player about literally any fighting game on earth, no matter if it’s an indie title (I suggest Punch Planet!) or an old KOF classic. Hell, good rollback implementation even makes playing on (decent) wi-fi actually acceptable.


True! I get what you mean. To be fair, Lucy is also at least a “curious” choice; we can’t really say the same about SNK & Capcom basically exchanging their most famous fighters in a desperate hope of selling more to each other’s playerbase.

I’m a little sad about Under Night because I can’t fully get into the vibe of that game… which is weird, since I love the art direction of melty blood. Just something about those big chunky pixels animated at 60fps.


Arcsystem clearly knows how to make a crossover character that fits into the game’s direction while still tying heavily to its origins.

All of the other crossovers I’ve seen from the popular titles have felt so lifeless in comparison.


Actually, nowadays it’s very soloable: you can experience all of the story by yourself thanks to the Trust system. I only recently tried it, and control scheme wasn’t as bad as I expected (but you do need some patience). From what I gather you don’t really need to learn about macros and gear swapping mid fight in order to clear story content.


free trial players can be friend-requested and party-invited from non-trial players :)


I haven’t played Dawntrail yet, but I have to admit that I felt something was troubling the game even in earlier expansions: as I finished both ShB and EW I couldn’t help but be left with a state of “oh, tome grinding… again… in the same exact way as all the other expansions”. No one seemed to care, however, so I thought it was my problem. And it’s a big shame, because I expected differently from Dawntrail: from what I heard, it feels more like the character going on a vacation than anything, with really just the same gameplay loop.

Another thing I was expecting from Dawntrail, apart from big gameplay changes, is to redefine the story more significantly: FFXIV up to Endwalker was a great story, but sometimes I couldn’t help it but feel like I didn’t want to be so central to everything: it’s great when MMOs make you feel like “a hero from the sidelines” because there’s less immersion breaking (and FFXI did this succesfully, if I recall). I think writers really dug themselves in too deep of a hole:

spoiler

how the hell do you write a threat that feels significant after you’ve talked about universes, ancestral gods from previous eras trying to destroy everything, etcetera? I understand that resetting everything to the point of no one having any recollection of the Hero of Light would have required a lot of writing, but maybe it would’ve been better - having EW’s ending trigger a sort of memory-wipe similar to that of FFXIV 1.0’s story.

From what I hear - reason I haven’t played it yet - is that Dawntrail is fram from such expectations. I agree that once you try FFXIV’s legacy controls you can’t go back. Same thing goes for gamepad optimization.


What MMORPG are you playing, and why?
I'm back for my annual month on FFXIV, but I honestly admit I'm growing a bit tired of the gameplay loop, the "omg you're the main hero !!" story and the sometimes very weird community. I love the world setting though, so I usually stick around anyway. I would love to give GW2 more chances, but I'm not totally vibing with the combat system; plus, I wish art direction went a little differently, the game is not exactly holding up well these days (but I admit that square-enix is quite a high standard in that regard: even FFXI still looks artistically coherent, two decades and a half later).
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Sounds pretty similar to what happened to the PSVita. Sony tought that there was no reason to support a portable console anymore. Pretty funny, now that we have seen the absolute boom of the Nintendo Switch and Steam Deck.


To be fair:

  • it got a remaster; a remake is usually something that recreates the game from scratch.
  • DMC1 did not age that well in terms of gameplay, imo, as much as DMC3 did; it’s a little stiffy! But it is true that it still plays much better than many PS2 games.

I second this. A second hand 64gb deck is probably under 300€ if you are a bit patient and search local online used markets, while a new nvidia shield pro is around 220€.

Pretty much supports most controllers OOB, is literally a console that you can play less demanding games on, has a high resell value if you don’t dig it!


Most PC games nowadays do not have physical releases.


I actually just bought a second hand Lift, waiting for it to arrive. My hands are medium sized and I always used a modest size mouse, the Logitech G305, with ease.


Check official specs on the Logitech website, not Amazon: that sometimes weights the whole package, sometimes it doesn’t. The Lift is supposed to be lighter and smaller than the MX!


It’s absurdtpo me how basically no racing game company realizes that one of the key points to have your game be fun is to have some kind of progress. Contemporary racing games literally just throw cars at you in hope to make it fun by constantly giving you new toys.

I get that this is a thing that sells to the masses who /want/ those shiny new toys, but man. Imagine if a big studio actually took the time to improve on the vintage NFS progression formula :(



I’m sorry but it is definitely nowhere as close as the kind of harassment women receive. They have to deal with insults based on their gender, sexual harassment, digital stalking outside of games, etc


Persona’s combat system, if tweaked correctly can be a tremendous strength: there’s a chance to have a great turn-based system in which elements play the role of the main “puzzle” to strategize over with both your demons and your party cast. I agree that Persona 5 had very little strategy in it, let’s hope for future entries to be better.

I wonder what kind of battle system the new Atlus JRPG will have


fyi: SMT and Persona based their combat system on weak points way earlier than P5. I’m not saying it is immune to criticism, but it’s a series standard by now


A good chunk of comments have spoilers, so if you read this first beware. I guess people like to brag about game knowledge more than they like having other people experiencing stuff.


The Final Fantasy series has many loved entries in which recurring characters, archetypes and items make a looping comeback. It is very fun to see how different those elements are handled in different entries. They just need to step back and realize not every FF needs to be a game that pushes its platform to its hardware limit. That may have worked well for them up to the PS2 era, but it’s not a thing anymore. You don’t need extreme ultra realistic eye twitching for your game to be grandiose.


To be fair, emulation and patching is even improving on late 90s to early 10s console games. Sure, you can’t evade hardware limitations, but having, for example, ps2 games not slowing down on a CRT with weird motion blur and giving you a big headache makes for an already much more compelling experience.


Right now square enix has a very loved cast: by giving us a strong narration they could keep things very interesting even if the storyline is not as grandiose as previous entries. Sadly being the WoL truly makes it feel like I am too much of a main character in a world in which I’d rather not be one, idk if that makes sense



Thank you! Pretty much everything suggested, I’ve added; I knew about CrossCode, yet completely forgot about it.


Thank you! Indeed, Trails in the Sky has been on my backlog for a while and for good reason, from what I hear. I remember looking at screenshots for the subsequent series like Trails of Cold Steel and generally it was a turnoff starting from the art/design direction.

In this regard, I think that Persona 5’s success in recent years is both a blessing and a curse: blessing, because it showed how JRPGs don’t have to be action oriented to be beautiful; curse because Atlus surely realized, already back with Persona 4, that the high school setting somehow seemed successful, thus somehow suggesting to the industry that it is a good model to follow.

Oh, I just looked at a wiki for the upcoming game (already out in JP) Trails Through Daybreak and it seems like the cast is at least balanced between teenagers and adults! I’m more than okay with this if written nicely and without creepy/disturbing tropes.


This! I mean, if we take a well-known and loved example, Goku is 18 by the time the first Dragon Ball series ends up, while being around 23 at the start of Dragon Ball Z. Also, I don’t think it’s bad to have a teenager as the main character once in a while, but we have to admit that it happens a little too often and in dubious way in japanese media in general. That’s because this whole thing sadly has a market, and it’s ever-expanding too, as @[email protected] said.


Fair question! After I grew up to around 21/22 years old, I felt like I had a harder time resonating with young teens in JRPGs: coming of age stories can be a bit… dull at times, it’s common in JRPGs to take someone quite immature and make them grow up as they save the world; more often than not there’s also either awkward/creepy tropes in many of those that make the game and the characters much less appealing or straight up uncomfortable to me.

I guess I would genuinely prefer to spend my time on media starring adults while still remaining in the genre of JRPGs.


Hi! I've been working on a list of RPGs (mostly japanese or j-influenced somewhat) in which the cast is mostly adults. The list is hosted on backloggd. Leaving it here both in case it may be useful to anyone, but also in case you spot any missing titles that you believe should be added :) cheers! P.S: the only reason for not taking western RPGs into consideration is because.. well, most of them already feature adult casts. Think series such as Divinity, Shadowrun, Baldur's Gate, etc. However, those usually play dramatically different when compared to the JRPG-style turn-based combat.
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