PC is not cheaper because there are no physical games, lol. How would less options and less competition lower prices? PC is cheaper because nobody has a monopoly on digital games so stores need to run sales to attract customers.
Exactly. That’s why I personally don’t mind buying digital games on PC, because the PC is an open platform. If Valve decides to drop the ball and sell every game for double the price or something, I can still get and copy games via other means on my Steam Deck. If Sony decides they double the price, you’re out of luck.
When the technology gets there, this will be amazing. I’ll be able to sit down at the computer and say “make me a mystery detective RPG in the style of Sherlock Holmes but set on a cyberpunk styled city on a space station like the Citadel from Mass Effect” and I’ll get just that, generated exclusively for me with a brand new story that fits the themes I asked for.
And you’ll pay $200 for it.
There’s also a port/rewrite of Re-Volt named RVGL, similar to openRCT.
The issues I have with these ports:
I feel that:
There are two attitudes on display here which I see in a lot of software folks. First, that CPU speed is infinite and one shouldn’t worry about CPU optimization. And second, that gigantic speedups from hardware should be expected and the only reason hardware engineers wouldn’t achieve them is due to spectacular incompetence, so the slow software should be blamed on hardware engineers, not software engineers.
Had a similar experience on PS3. Got online, set my status to friendly or what it’s called, and was killed constantly by vehicles. Stopped playing it then and there. I had hoped you could do co-op shenanigans and not get killed all the time.