As LiquorFan said, a weapon skill of below 30 is probably a good sign not to use that weapon. I also don’t think that efficient leveling is really that important in a totally offline game, and would rather set a character up for roleplay or fun purposes, but I understand that for some people the fun is in the efficiency, which is fair.
Really I just think that Morrowind is a better game in terms of the roleplaying and world, and the mechanics are either better, no worse, or just different to the later games. The magic system is clunky though, but the ability to craft spells and enchantments beyond what you could in the other two makes up for it.
Not every game needs to be for every person though, and I will admit game design has changed since Morrowind came out. I still think it’s superior, but I can see that some people will not want to play it as it is. I would rather no remake than one with oblivion/Skyrim mechanics, then if people are interested they can check out openMW.
Another thing was all quest information was written in your journal, so you could open the journal to see what directions were given as you are trying to follow them. If you lost your way you could go back to the start and try again. I feel it is a much bigger gain in immersion as you are using in universe items and landmarks to find your way.
The first Redoran quest is a good and bad example of this. They give you directions from a specific spot, as in go up this path this way, turn here, then head in this direction. Really cool for immersion, but the path texture on one of the paths was done really weirdly, and from memory it didn’t show on the map correctly, so it led to missing the turn a few times. If a remake could fix that sort of issue while retaining the good aspect I think a lot of people would realise how much quest markers suck.
Both. Because of Morrowind I was extremely excited for Oblivion when I was younger, it was the first game I followed development for. I enjoyed it but the uglyness, level scaling, clunky combat which reduced the impact of character stats, walled towns, a shitty imperial city, and a more generic fantasy setting really makes it not as good as Morrowind.
I was also ridiculously excited for Skyrim since I mainly played Nords and wanted to explore their land. I loved Bloodmoon in Morrowind so it should have been great to have a full game with a similar setting. The shallow guilds and almost near complete removal of character creation and meaningful stats really disappointed me, although the setting is much better than Oblivion and it actually looks fairly nice.
Skyrim is much better than Oblivion, Morrowind beats Skyrim for me due to depth and meaningful character creation and attributes.
Maybe Oblivion will be the new Skyrim and re-release for the next five or six years until Elder Scrolls 6. I’ve seen a worrying amount of revisionism on Lemmy about how Oblivion is actually the best of the games, which is wrong. Morrowind is by far the best and deserves, but also does not require, a remake.
I think a really cool and not going to happen thing would be for a new DLC for these older games, alongside official patches to make them work on modern rigs for new players.
But the dice rolls are what make the character stats more impactful, without them you could do a Skyrim and use whatever you pick up. They help simulate a more frenetic fighting than can be displayed within the game, with enemies dodging and parrying blows.
That last sentence I kind of made up but it sounds good, and I like the dice rolls. Also the leveling is good, minus the incentive to never not jump for acrobatics strength buffs.
While Papers Please is very good, it has more in common with nations in a post-soviet balkanisation than a communist nation. The banality is very present in modern western government as well, and the inability to afford medicine for your child is something that is ripped straight from the modern USA. It is a great approximation of what people imagine due to media conditioning, and that makes it very easy to role-play within the game and really enjoy it.
All in all, amazing game, amazing soundtrack, not really indicative.
Workers and Resources is a great city builder/industry builder with a different focus to most. You’re in charge of a socialist republic in the eastern bloc. The economy works differently and there is a lot more focus on… workers… and resources. There are also wildly varying difficulty levels so it can be as simple or complex as you want it to be.
I love the MGS series, I used to play the first MGS over and over again. I played and loved 2 despite Raiden, loved 3, loved 4 despite Kojima’s insistence that actually the best gameplay is a movie length cutscene. I was so amped for 5, played through Ground Zeroes, launched 5, finished the escape from the hospital at the start, and haven’t played it since. Somehow 5 is where the weebery got to me. I need to give it another chance.
I loaded up Pathfinder, got through the intro and got to the world map, thought, ‘yep, I can see myself spending a lot of time on this game,’ and haven’t played it since lol. I really need to jump into it again.
Owlcat are also doing a Rogue Trader crpg set in the Warhammer 40000 universe. I’ve tried to swear off GW for being evil but it looks really cool from what I’ve seen.
Cassette Beasts! Amazing monster trainer/Pokemon like with quality of life improvements everywhere, a crazy amount of “shinys” as each monster can spawn as any element, good story and tunes, and awesome art. Definitely worth picking up.
Also Eastward doesn’t get enough love. Touching story, brilliant art and music, solid mechanics and a whole, deep turn based retro rpg within the game.
This would be the ideal. Star Trek has its own instance, startrek.website, and it’s better for it. I’m hoping that more specialised instances attract the more passionate fans for specific interests and the general instances end up more surface/entry level for people curious about whatever subject it might be
Colony Ship, it’s a turn-based, isometric crpg with two play styles; Hero for a more powerful player character and party, and Underdog for what the developers specialise in, which is low player power games where combat is punishing. It’s still early access, but in the tail end, and I’m loving it so far.
I feel like boltgun is probably the pinnacle of space marine games tbh. The description of space marines in universe just maps so neatly to a boomer shooter. That and rogue trader are probably the two perfect genres for their 40k topic