It was a indie publisher, not developer, big difference. They published titles from indie studios. Publishing is the act of funding, supervision, sometimes giving advice, doing a launch marketing campaign, etc. In short, indie publishers are key for a indie game to make money, as traditional publishers tend to avoid them because they are high risk.
I agree with the general sentiment of my fellow commenters, however, coffee is hot, and there are labels on the coffee stating that because of a lawsuit like this. What a interesting precedent to games will this set. How you put a disclaimer in a game stating it’s difficulty level? Compared to what?
Or, they have to pay royalties to the owners there?