It was a indie publisher, not developer, big difference. They published titles from indie studios. Publishing is the act of funding, supervision, sometimes giving advice, doing a launch marketing campaign, etc. In short, indie publishers are key for a indie game to make money, as traditional publishers tend to avoid them because they are high risk.
I agree with the general sentiment of my fellow commenters, however, coffee is hot, and there are labels on the coffee stating that because of a lawsuit like this. What a interesting precedent to games will this set. How you put a disclaimer in a game stating it’s difficulty level? Compared to what?
Started daily driving Linux last year and the ecosystem has significantly improved for the end user in the last years. And I’m using debian as an animal, with Mint stuff is even simpler, not to mention StramOS. Shit is finally good, no joke.