The writing is seriously good. I enjoy just reading random furniture descriptions.
The only reason I haven’t beaten it yet is that it feels repetitive since the main story and certain profitable side quests are always the same.
While some RNG like the faction relationships add great and flavorful variety, others like the medicine recipes are technically different every time but it doesn’t matter.
Prismata is the best 1v1 turn-based competitive game. It even looks and feels somewhat like Starcraft.
It isn’t very pooular, which I blame on bad tutorial and monetization decisions. It used to have just a series of missions for learning the game but in an attempt to make it palatable for a wider audience, the developers replaced it with a story and way too easy tutorial missions. The monetization is random loot boxes which doesn’t fit well, as the game itself has no rng.
Unlike Starcraft, Prismata can be mastered simply by playing. (I went from bronze to gold in SC2 by not playing the game for years. It helped me focus on actually important things instead of getting my build order timings just right.)
Oof. Mechanicus starts out ok, even has some cool mechanics but then gets utterly trivial and just keeps going like that.
Are you playing modded Xcom? I enjoyed a run with amalgamation classes, gem-based psi and lots of mods to make the enemies harder but it has been shelved for a while because the Humanity’s requiem Mutons are too much to take on and I need to think about how much to sacrifice to pass missions until my weapon upgrade finishes.