The need for crafting and settlement building really turned me off of 4. That and the super dense map. This is supposed to be a wasteland but it’s got people and settlements everywhere. The emptiness of 3 and NV made them feel like an apocalypse, I’m not sure what 4 feels like, but it’s really not the same.
Lex Luther is evil, but he doesn’t go around stealing candy from babies and punching grandmas. In fact he takes a lot of actions that people would think are good and altruistic. His motivations are what makes him evil. And when push comes to shove he would show how little he actually cares for all those babies and grandmas. This seems to allude many story tellers in many mediums. Infamous was a great game on the “good” story line, and terrible on the evil because you had to punch grandma with no real reason in order to stay evil. Bio shock was a bit better as you had motivation to kill those little girls to gain more power faster.
Writers and storytellers need to think more motivation than actions when it comes to being evil.
Ah, then the “free” healthcare is the healthcare they get because their parents pay for it. Covering kids is far from free. But it taps in to any rage parents may feel having to cover their kids even if they always argue with their kids. A lie that his base is happy to hear.