I think it was the right call overall, but I wish they’d started with C++ from the get-go. The game would probably be out by now and they could be working on things like a mobile port while the long-content starved Minecraft community would have something brand-spanking new to check out and explore.
But things happen, I’m just excited to see the fruits of their labor in the future.
I’ve been playing Yakuza 5 and, as always, I cannot recommend this series enough. There’s a pretty large quality drop-off going from Kiwami 2 to Yakuza 3 Remastered, but at minimum Yakuza 0, Kiwami, and Kiwami 2 are all worth playing 100% and after the hurdle of 3 it gets great again.
The stories are well-paced crime thrillers, the characters are interesting, the combat manages to feel good without just being another Arkham clone, and the games being set in Japan makes it a fun experience to walk through as someone who doesn’t live there. They’re a blast. Not on sale at the moment, but the Steam Summer Sale starts tomorrow.
I’m gonna say it’s been pretty mid so far. Lots of great games but many marred by technical issues at launch. Of the five in the image, Jedi Survivor, Hogwarts Legacy, and TOTK all suffered from pretty bad performance of varying degrees (worst case scenario for TOTK is on a 2017 Switch, to clarify). Modern Warfare II was chock-full of crashes, broken features, and bugs. Resident Evil 4 was mostly solid, but for some reason the Xbox version had an issue where the deadzones were markedly worse on controller than any other platform.
Hoping it gets better as the PS5-Xbox-PC workflow is improved and Nintendo finally launches a Switch successor that gives their developers more headroom. Game design quality isn’t going down (except MWII), but games are dropping from an acceptable functionality standard with an annoying “fix it later” mentality.