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I’m gonna say it’s been pretty mid so far. Lots of great games but many marred by technical issues at launch. Of the five in the image, Jedi Survivor, Hogwarts Legacy, and TOTK all suffered from pretty bad performance of varying degrees (worst case scenario for TOTK is on a 2017 Switch, to clarify). Modern Warfare II was chock-full of crashes, broken features, and bugs. Resident Evil 4 was mostly solid, but for some reason the Xbox version had an issue where the deadzones were markedly worse on controller than any other platform.
Hoping it gets better as the PS5-Xbox-PC workflow is improved and Nintendo finally launches a Switch successor that gives their developers more headroom. Game design quality isn’t going down (except MWII), but games are dropping from an acceptable functionality standard with an annoying “fix it later” mentality.