Trying to replay the early ac games. After finishing ac brotherhood, tried to get revelations running on steamdeck… for an hour. The issue as no surprise was drm and ubisoft. They had an old uplay launcher burned into the game, so I had to install a newer one with proton tricks. (This video saved me)
So bit annoyed, started the game and there have been some questionable changes, some buttons are switched around, there are now two weapon wheels, hookblade feels a bit clunky, but I haven’t gotten far yet.
Dunno why, but it feels a bit bloated, the parkour feels worse, and Ezio always want to jump into haybales for some reason.
Bit late, but your last point reminded me about Foxhole, a top down war game, which have these mmo like bits, and also has a cyclic wars, but these don’t give any advantage in the next war.
I don’t play it, but the biggest downsides I heard are 1) losing ground on the battlefield (progress) while logged out, as you can’t help your faction while offline, and 2) the players working in logistics (collecting ores to craft supplies for the frontline) find that gameplay loop repetitive/boring, while its crucial for the faction victory.
I guess it makes sense this is one of the biggest hurdles in pvp mmo, since in pve mmo the enemies wait for you, and it isn’t possible to lose major progress, especially offline. (random thought: is Rust a pvp mmo? That’s kinda cursed.)
The other problem with cyclic games is the non existent progression, since things reset. Most mmo players do the 10+ hour grinds on quests for the shiny thing or the prestige titles, like getting lv99 in Runescape. Even in Escape from Tarkov at the end of wipe most players stop playing, since they feel it would be a waste of effort.
The idea of boons or things that carries over is interesting, but of they stack through multiple wipes there could be a super guild who gets an unfair advantage.
So yeah, surprisingly, game design is hard (also I dont have any gamedev experience, just like thinking about it)
After hearing the release of Ac mirage, I replayed the og AC. Its quite fun, but some things didn’t age well (like the blue filter on the game).
Its funny how in “returning to roots” they took the worst parts of the game, the investigations. Which could work, but finishing thw tatget them 5 mins after meeting them is not great for characterization. The idea of doing more sidequest means more info for the finale of the chapter is nice, but most of the infos are really trivial, like “Guard gonna close the castle gate after alert” or that the scolars can get past the guard, which is the main way of getting into the city itself, and is also tutoriaized.
Theres some dumb shit you can do, my favorites were synchronizing while hunted, and the guards just stand around you on the roofs, dumbfounded, or fooling around in combat and realizing the hidden blade can instakill even after alerted, if they are on the ground or you are behind them. So its possible to run aroun 6 guards and backstab them one by one.
Same, found that game while I was way too young to understand any strategy, which is kinda important in a Real Time Strategy to have. The units were cool enough to occupy little me’s mind, so I had a good time.
Its a bit extreme, but crack-life for half-life. You know there are some people saying they get brain rot from memes? This is like the bottom of a sinkhole for your iq. Every sound is some random effect, the wortigons have afros, the headcrabs are British, your hud is in webdings, the soldiers speak in old tts and the smg has infinite fast firing grenade launcher.
Is a lot, and while you are lost in a word where nothing makes sense, you are losing your ass off. If that’s isn’t enough, there’s a standalone mod, that’s even stupider, even bigger, even more bizarre.
But it’s probably not for everyone, its very 2000 edgy humor, so if it’s not your thing, don’t force yourself with it (might wanna check some vids, Jolly has a good ones, but i think he deleted it some time ago).
I dont want to defend this kind of monetization, but pd2 probably had the best kind of approach, as only the host needed it start it, so if someone had it in your friend group had it you were good. Well exept for the weapon and perk decks, as you only got them if you had the dlc, but it didn’t split the playerbase. (also fuck the loot boxes)
Lmao, they actually released the source code
After my friends recommendation, I gave the cod mw trilogy a try. First one was good, but shows its age (thise red dot sights are awful).
2nd is great, and my favorite. Seeing a major conflict in the usa, dropping down in a small neighborhood, fighting for your life in a random burger restaurant, its great.
MW3 is good, but its hard to top usa being invaded. Loved Yuri tho.