On the Internet, nobody knows you’re a human.
Battle(non)sense was single handedly the only person that demistified GPU settings and I feel single handedly affected most of the settings we now have in our menus.
I’m talking fps / response time / refresh rate.
There used to be wild stuff flying around pushed by marketing that did nothing at all or were actively harmful.
Rocket Jump Ninja is a special place when it comes to mouses.
You went straight for “I’m not smart”.
How can I mean those if I played the game myself? Doesn’t it clicks to you that the point of the game is the shocking value of it 100% looking like a dating sim untill it’s not? (And when it’s not it still builds on the building block of a dating sim, to be fair).
As of the “got downvoted to hell”, hell does not exists nor does downvotes. I made my point and I’m ok with people missing the joke or not liking it.
2 years ago this investigation into its working was released (abusive working conditions), I think it may be relevant…
So, there’s more than one answer. When it came out the idea was, and it’s debatable how much Nintendo used this concept as a marketing tool or with a design in their head, tha the controller allowed flexibility. For different games, different sections or different preferences, you could hold the two outer handles, and get a basic SNES type thing, or you could hold the mid and either one of the sides.
I feel part of it was a bit of mistrust, maybe from some early testing or internal, about the accuracy or the familiarity of users with the joystick, the design allows people to opt into it or go for the tradizional buttons.
I recall some weird stuff was supposed to be meant for the full left side combo, so directional buttons + analog stick. That was a bit of a far reach…
So beside all the intentions, 99% of the games were played with your left hand on the middle handle and the right hand on the righ handle. Consider there’s a very comfy trigger button below the middle handle that is mirrored or mirrors the left shoulder button.
I’m 90% with you. I think it would have been goat material if it could have really branched into 4 other worlds equally deep. The promise of such a thing, and its asyncronous narrative depth, were really good but the wonder wore off sooner than expected.