A key that will send you wherever the Publisher and Distribution platforms allow for. Look at Humble for an easy example, a bunch of their games provide keys that will work on Steam, Epic, GOG, and even direct download if the publisher/developer has the servers for it. It doesn’t keep any one captive.
Borderlands 2, in the mission “Kill Yourself”
Not that I specifically disagree with anything you said. But reviewers loved to call Skyrim “as wide as an ocean, but as deep as a puddle” as well. And while Starfield suffers from a worse case of this, it’s hard to argue this hasn’t been Bethesda’s main problem for a long while now.
Maybe this flaw finally caught up to Bethesda thanks to the march of time. But gotta hand it to em, they had a great run for a team the refuses to change with the times.
Its alright. Has a lot of fun moments, sometimes tries to hard and falls on its face. 6 or 7 outta 10.
It has a lot of fun with its roots as part of the Bethesda games, so if that is what you think of as Fallout, it gets bonus point. It takes a bit of a steaming dump on its roots as part of Interplay Fallout, so if that’s your frame of reference, loses some points.
All in all, worth watching, but only good in the context of “for a show about a video game”.
Still, because of the very opinionated fanbase, it’s either the best or worst thing ever depending on who you ask.
Haha, beat me to it. They are both a bit right, and these questions have been hammered out by game designers for years with no definitive answers in sight.
I figure, so long as the design was purely for the “artistic intent/integrity” of the game and not to manipulate players into spending more money, the rest can just be left up to each player to pick whatever game suits their fancy. Mass grind, no grind, or Tony Hawks Pro-Skater grind.