GitHub - n64decomp/mk64: A speedy Mario Kart 64 decompilation, brought to you by the cousin of a tame racing driver.
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A speedy Mario Kart 64 decompilation, brought to you by the cousin of a tame racing driver. - n64decomp/mk64
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9d

How did you get it to run? I got it to compile, but I cant find a file that I can actually run.

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29d

I haven’t even looked at it, but don’t you need an emulator to run it?

Robust Mirror
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19d

Usually these decompiled projects run natively as an exe. I haven’t tried this one yet though.

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29d

I was under the impression it would run nativly.

This is the same thing I already had, but with extra steps lol

Domi
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29d

Are you trying to run it on PC?

This is only the decompilation of the original for N64, the binaries it produces are for the N64 or an emulator. Making a PC port is the next step.

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29d

Yeah, I thought this was able to be built for PC. If that explains why there was just N64 roms in the build folder.

I’m not sure what good this is. It takes a mk64 rom and turns it into a mk64 rom?

Does the new rom run better or something?

Idk what we’ve gained here

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39d

The end goal is probably a native PC version of the game.
Imagine if someone handed you a burnt cake and said “make this exact cake, but not burnt.”
If you can perfectly recreate the burnt cake, you’ve at least verified your ingredient list. The next step is to just bake it right.

Domi
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39d

There is now source code for the ROM, which makes creating ports and mods significantly easier.

The initial goal of most decompilations is to produce a 1:1 match of the original ROM. That’s how they know they’ve got a perfect representation of the original code.

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