I dislike the microtransactions as well, but there’s an insane amount of disinformation about them in these discussions.
Almost all of the items are easily obtainable in the game by just playing, so there’s no gating of content behind the paywall. It being a single player game, there’s also no competitive advantage to be gained by buying them for real money (or inversely lost out on by not buying them)
The whole discussion is blown widely out if proportion.
That is why you put that remark there and then start disregard breaking the games I’m those versions as an issue to be fixed.
If they continue to work, good for everyone. If they happen to break them at some point, tough luck, but not a problem.
Actively stopping the games from running is terrible and entirely unnecessary though.
Pathfinder was created as an updated version of D&D 3.5, which was very complex. PF food streamline parts of it, but ended up just as complex at some point, mostly due to the massive variety of options available through splat books.
Meanwhile, D&D 5e was released to be much less complex by getting rid of stacking bonuses and the vast majority of math.
Parhfinder 2 (which I have not actually played yet) did not do that. They opted for streamlining the existing system by combining several similar subsystems into one (i.e. everything is a feat now). But the math is still there.
Wait… that math does not possibly check out. In the worst case scenario (Steam), they pay 30% of the revenue from the game in platform fees. If they spend less than that for settlement, simple math tells us that there is at least 41% of the revenue basically unaccounted for.
There’s a bit of overhead in every company, like HR, IT and facilities, so maybe these don’t count for “development cost” (which makes no sense tbh, that’s not how project budgets work). Marketing can eat a ton of money, too, but the numbers still seem bafflingly high.
Decent game to quit about 30h in because while it’s good and fun to play, it’s incredibly repetitive.