Fallout Shelter has been downloaded over 230 million times in 10 years
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On the tenth anniversary of the release of free-to-play Fallout Shelter, Bethesda has revealed the management sim game …
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2016d

Turns out if you make a solid mobile game, it performs well.

Solid mobile game where it was entirely possible to use save editors to modify the amount of paid tokens and lootboxes you had.

Also there were fun tricks you could use to avoid base damage via strategic application of elevators.

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Reminds me how you can effectively nullify all the secret agents in Evil Genius by building dozens of huts outside with locked doors that lead to dead end hallways rigged with pop-up dummies.

The fact that there’s a locked door entices them to waste time cracking it open. Once inside, they get jumped by a dummy and shoot it then become confused because it’s not real. Eventually they get so confused they leave the hut. They the AI’s pathfinding sees the same damn door which has locked itself again. Wash, rinse repeat.

Sometimes they get mad and start shooting the traps until they explode, which injures them and convinces them to just go home. Once they leave, rebuild the damaged hut and wait for the next secret agent.

MudMan
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1516d

Well, the huge brand helps.

Which is probably why what was even at launch ultimately a somewhat outdated Farmville-like got so much attention.

Downloads have always been a weird metric for mobile games. I’ve downloaded this game on maybe five or six devices during this decade, but I’m pretty sure I haven’t played it al tall in the past nine years and six months.

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