I was working in the industry at the time and people absolutely talked about the implications of microtransactions and how it would result in more expensive games and being nickel and dimed.
Like, I distinctly remember conversations with actual human beings from exactly the horse armor DLC and maybe we didn’t think it was going to result in, say the online shooter battle pass formula exactly, but we without ambiguity understood that meaningful in game items, and things like levels / experience would be monetized.
The biggest shocks to me were how patches would be used to reduce the game testing cycles, enabling companies to print incomplete or broken versions of games, requiring day one patches.
It’s a disgusting practice now, and it was then too.
Nintendo doesn’t have a legal right to go after NES clones in the States because the patent on the NES expired and anyone is legally allowed to make perfect duplicates of NES hardware.
The only legal ground Nintendo has is software copyright for games they published and / or licensed ( probably just published )
I’m sorry but literally no. There are exactly 3 Dark Souls games, the first came out 14 years ago. Demon’s Souls, Bloodborne, Elden Ring, and maybe Sekiro can be considered Soulslike, but your comment reeks of naivety.
They’re all individually some of the most mechanically unique games, with a ton of variety between each other. It’s not even remotely the same as a FIFA, Madden, or Call or Duty level of cut / paste.