he/they

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Cake day: Jun 13, 2024

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I assume part of it was the very common corpo strategy of selling at a loss to kill all competition, then worry about a profitable business model later.

Turns out there isn’t a path to making the amount of money Meta wanted to make in VR.


175Wh is within striking distance of LFPs. That’s really promising if they can start mass producing them for EVs





Might wanna avoid anything from Israel cause those things tend to explode when they feel like doing a mass scale terrorism


From the name, I’m assuming unlocking it involves some sort of sex act.

I prefer when games own up to it, like how looking at the porny posters in Metal Gear Solid 2 HD unlocks “Snake Beater”


They should make these things look less fun to bounce on.


That would be the A100, not the 5090.

From what I can gather, the catch is that this is optical computing, which is up there with quantum computing as things that would be pretty great but good luck making it feasible, let alone mass produce it. You’re not putting one in your home PC anytime soon, but hey, technology moves fast.



I recently learned about GameNative, and now I’m pretty excited about Steam on Android/ARM devices. My phone has more than enough power for the kinds of games I’d wanna play on it, and the screen is excellent, maybe even better than the big TV at home.


3 meters away from a 55" TV gives you a very poor 23 degree viewing angle, let alone 4. The maximum SMPTE recommended viewing distance for that screen size in 16:9 is 2.3m.

In other words, for 4K to stop being perceivable, you have to make your experience worse in other ways.


Most people’s TVs aren’t even big enough for people with average eyesight to see a difference between 1080p and 2160p.

Why do people keep repeating something so easily disprovable? You can tell 1080p and 1440p apart on a laptop, let alone 1080p to 4k on a TV.


Alan Wake 2, Indiana Jones, Doom TDA, Stalker 2 all have no fallback lighting option and won’t work on PCs less capable than a Series S or Nintendo Switch 2.


Source is RDNA3 not being able to handle FP8 on any OS. It just can’t do FSR4.

There is an unofficial INT8 version of FSR4 that was leaked from AMD that works on RDNA3, but it’s a lot slower, and FSR4 is already pretty heavy.




I sincerely doubt that even if another launcher did everything Steam does, it would rival it without huge amounts of money being thrown around. People already use Steam.

And that’s assuming they get to this point, ignoring that Steam had decades to get there. It used to be ass.



As a player, I feel like discovery is great. I found literally dozens of interesting games just by scrolling down the main page.

I don’t know how it’s for devs, but it’s probably all but impossible to get traction if you’re just throwing your game in there, Fests being a compromised solution to an impossible problem


That’s hard to do when Steam has all but cornered the market. Say what you will about Epic’s ineptitude, but even investing billions, the publisher of the biggest game ever can’t break into the market. Now imagine how hard it’d be for a smaller player.


Yeah the article mentioned icebreakers too but I was specifically referring to merchant cargo ships


Huh, I had never considered civilian nuclear powered cargo ships. Wikipedia says only 4 were ever built and only 1 remains nuclear-powered (the Russian Sevmorput, built in 1988.) I suppose thorium molten salt reactors, being potentially smaller and lower cost, can make for easier adoption


3 and 4 were made with the limitations of PS4/XBOne’s CPUs that weren’t good even by 2013 laptop standards. A new game made with the right people could be something new and cool, but how the realities of AAA game development don’t help.


  1. Software Lumen is raytracing.

  2. Hardware RT did not have nearly that much of an impact when DF tested it, nor does it usually have such an impact compared to regular Lumen in other games. They even recommended setting it to on in the future if the shadows are fixed. So it’s very likely a bug he, and possibly others, experienced being reported as intended behavior.


Did the editor not watch the video the entire article is based on? It does >70 in at 4k with DLSS Quality (so 1800p native).

Not to say the game doesn’t have bad issues. Hardware RT is broken (that’s what prompted the performance drop on Daniel Owen’s video. Digital Foundry measured only a 6% drop with it on when not CPU limited, but the RT Shadows are shimmery af and makes it actually look worse than regular Lumen) there’s the usual shader compilation woes and a lot of the higher settings have a lot of cost for very little gain; but the article is clickbait bullshit.


Wanting a LLM do not hallucinate is like wanting a heater to not generate heat.


Computer people, does that mean that, if it becomes the standard in China in the future, GPUs made for the Chinese market that have been imported won’t work on a UEFI motherboard?




Yeah, I didn’t think an OS could feel more skeezy than Windows until I got a Quest 3.

A shame too, cause it’s legitimately great hardware, implemented well (outside the corpo bullshit)





Step 1. Become “too big to fail”

Step 2. Fail

Step 3. Cash printer goes brrrrr



For more platforms, there’s SquirrelJME (itself a fork of J2ME). You can build it yourself or use the retroarch core.

https://multiphasicapps.net/doc/ckout/readme.mkd


You can get some great controllers on AliExpress. Got a Flydigi one two years ago and it became my go-to.