he/they

That would be the A100, not the 5090.
From what I can gather, the catch is that this is optical computing, which is up there with quantum computing as things that would be pretty great but good luck making it feasible, let alone mass produce it. You’re not putting one in your home PC anytime soon, but hey, technology moves fast.

I recently learned about GameNative, and now I’m pretty excited about Steam on Android/ARM devices. My phone has more than enough power for the kinds of games I’d wanna play on it, and the screen is excellent, maybe even better than the big TV at home.

As a player, I feel like discovery is great. I found literally dozens of interesting games just by scrolling down the main page.
I don’t know how it’s for devs, but it’s probably all but impossible to get traction if you’re just throwing your game in there, Fests being a compromised solution to an impossible problem

Software Lumen is raytracing.
Hardware RT did not have nearly that much of an impact when DF tested it, nor does it usually have such an impact compared to regular Lumen in other games. They even recommended setting it to on in the future if the shadows are fixed. So it’s very likely a bug he, and possibly others, experienced being reported as intended behavior.

Did the editor not watch the video the entire article is based on? It does >70 in at 4k with DLSS Quality (so 1800p native).
Not to say the game doesn’t have bad issues. Hardware RT is broken (that’s what prompted the performance drop on Daniel Owen’s video. Digital Foundry measured only a 6% drop with it on when not CPU limited, but the RT Shadows are shimmery af and makes it actually look worse than regular Lumen) there’s the usual shader compilation woes and a lot of the higher settings have a lot of cost for very little gain; but the article is clickbait bullshit.
For more platforms, there’s SquirrelJME (itself a fork of J2ME). You can build it yourself or use the retroarch core.
I assume part of it was the very common corpo strategy of selling at a loss to kill all competition, then worry about a profitable business model later.
Turns out there isn’t a path to making the amount of money Meta wanted to make in VR.