Played a bit and enjoyed it. I really like the concept of the first skill having way less cool down. I found the scaling information a little hard to follow. For example, skill does 1 + 20% (icon) damage. This could be improved by also putting the formula in plain language, i.e. “20% of elemental damage plus 1”.
The auto skill feature could make this an excellent mobile game. I played with all my skills on auto attack and it worked quite well.
Some of the stats could use some more explanation. Element and support were particularly vague. Also the first skill cool down stat, I had a hard time figuring out how useful more of that stat would be since the tooltip still showed the skill’s original cool down.
Overall a really cool concept and implementation. Looking forward to playing the full release.
Just to be clear, which faction you choose does not impact who you can group with. Items that drop because you’re in circle of fortune will require that faction to use that item, but the base item drops won’t require either faction. You can even give items to party members that were present when the item dropped (like D3), or if you party with the same people often you’ll get special materials that will let you give them items even if they weren’t there when it dropped.
The whole system is a really creative solution to how to balance loot for both trade and self found players.
The in app purchases are entirely cosmetic. The shop is set up to be really player friendly, though. For example, item prices and currency amounts match, and there aren’t any bonuses for buying more at once. You can even buy up to 200 stash tabs with regular in game gold.
There isn’t an option for local LAN play as far as I know.
The biggest “bloat” issue for me was going from pixel to Samsung. I was able to configure apps and launchers the way I liked just fine, but the Samsung specific version of all the main apps (internet browser, calculator, etc.) was unexpected. There are plenty of Google bloat apps that I have to disable on a new pixel, though.
I’ve also been playing palworld and have never played or been interested in any Pokémon games. For me, the “catching pals” aspect detracts from the survival crafting aspects. Base automation is also in a weird place where stuff is mostly automated, but you can’t really automate everything like you can in a game like Factorio.
Despite all this I’ve put about ten hours into the game and loved every minute of it. I’m just a little off the mark of the game’s target audience, which makes the early access lack of polish a little harder to put up with. I would still absolutely recommend the game, though.
Macrofactor is an excellent nutrition tracking app. You track your weight and your intake, set a weight goal (gain, lose, or maintain) and a goal rate of weight change, and it sets your calorie targets from there. The app isn’t free, but there is a free trial period as well as a few different payment options.
I quit using it over the holidays due to too many outings and events, but I’ll be getting back to it next week. I highly recommend checking it out.
I absolutely agree. I liked a lot about this game, but not enough to actually finish it. Combat was just frustrating, especially going from feeling powerful to powerless seemingly at random.
I think I got this game for around half price. Despite my criticisms, I still feel like I got my money’s worth out of it. Definitely recommended at $10.
Hades 2 is in early access, but it’s already very polished. They’re releasing more areas with each patch, but it honestly already feels like a complete game.