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Joined 2Y ago
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Cake day: Jul 11, 2023

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Hades 2 is in early access, but it’s already very polished. They’re releasing more areas with each patch, but it honestly already feels like a complete game.


I don’t like souls like games. I saw black myth wukong was specifically said to not be a souls like game, but guess what? It’s enough of the same combat elements that I still don’t like it. So now I avoid games that are souls like, but also games that people claim they’re not souls like.


Firefox reader mode fixes that background.


Why not Firefox with ublock origin?


unique breathing mechanic, where you have to press a button to inhale and release the button to exhale

I get that a satirical game about the pandemic probably just isn’t my cup of tea, but this breathing mechanic sounds like such unnecessary tedium.


The fact that users wanting a “feature complete” product at launch is seemingly news to them is absurd.


Any suggestions for spiritual sequels?


Have any companies besides ubisoft used the term yet?



Even if they don’t actually “use” the DLCs, it makes sense to require the same content that the developer owns and used to test the mod.


This looks really promising. I’m interested to see what QoL changes are coming for this cycle.


I tried this for about thirty minutes today. Seems like it could be good once there’s a little better guidance for new players.


Have you played A Plague Tale (innocence, then requiem)? It’s one of the best story driven games I’ve ever played. It’s entirely linear, so plot urgency doesn’t feel artificial like it does in open world games.


Premium, aka so slippery it immediately goes in a case.


Played a bit and enjoyed it. I really like the concept of the first skill having way less cool down. I found the scaling information a little hard to follow. For example, skill does 1 + 20% (icon) damage. This could be improved by also putting the formula in plain language, i.e. “20% of elemental damage plus 1”.

The auto skill feature could make this an excellent mobile game. I played with all my skills on auto attack and it worked quite well.

Some of the stats could use some more explanation. Element and support were particularly vague. Also the first skill cool down stat, I had a hard time figuring out how useful more of that stat would be since the tooltip still showed the skill’s original cool down.

Overall a really cool concept and implementation. Looking forward to playing the full release.


How much demand is there for LAN play, though? The friends I would want to play with are cities and states away, so we couldn’t use LAN even if we wanted to.


FYI the disable chat bug has been fixed for several months now. We’re also getting true offline mode with 1.0 tomorrow. I think the current version of “offline” will still be available, but I’m not certain.


Just to be clear, which faction you choose does not impact who you can group with. Items that drop because you’re in circle of fortune will require that faction to use that item, but the base item drops won’t require either faction. You can even give items to party members that were present when the item dropped (like D3), or if you party with the same people often you’ll get special materials that will let you give them items even if they weren’t there when it dropped.

The whole system is a really creative solution to how to balance loot for both trade and self found players.


The in app purchases are entirely cosmetic. The shop is set up to be really player friendly, though. For example, item prices and currency amounts match, and there aren’t any bonuses for buying more at once. You can even buy up to 200 stash tabs with regular in game gold.

There isn’t an option for local LAN play as far as I know.


Why use the mod at all when you can just use the launch command to disable it?


Those fifteen classes are all we’re getting for last epoch. Two of them won’t be live until launch on February 21 (falconer and warlock), but there’s a ton of diversity between those classes.


Yes it absolutely does belong! It’s officially launching on February 21, but it’s currently available in beta/early access.


The biggest “bloat” issue for me was going from pixel to Samsung. I was able to configure apps and launchers the way I liked just fine, but the Samsung specific version of all the main apps (internet browser, calculator, etc.) was unexpected. There are plenty of Google bloat apps that I have to disable on a new pixel, though.


Looks great! I love survival games, but the cartoony style of palworld wasn’t for me. Thanks for sharing, bought it and downloading it now!

Edit: Loving it so far, early access rough edges and all.


I’ve also been playing palworld and have never played or been interested in any Pokémon games. For me, the “catching pals” aspect detracts from the survival crafting aspects. Base automation is also in a weird place where stuff is mostly automated, but you can’t really automate everything like you can in a game like Factorio.

Despite all this I’ve put about ten hours into the game and loved every minute of it. I’m just a little off the mark of the game’s target audience, which makes the early access lack of polish a little harder to put up with. I would still absolutely recommend the game, though.


Macrofactor is an excellent nutrition tracking app. You track your weight and your intake, set a weight goal (gain, lose, or maintain) and a goal rate of weight change, and it sets your calorie targets from there. The app isn’t free, but there is a free trial period as well as a few different payment options.

I quit using it over the holidays due to too many outings and events, but I’ll be getting back to it next week. I highly recommend checking it out.


Deleting nonsense suggestions is helpful. Or deleting actual words that you rarely use. For example, swipe often will type “slay” instead of “also”, so I just delete slay from the dictionary.



27" just feels like the right size for a monitor to me. Anything bigger and I’d have to get it further away from my chair somehow.


Good call. It’s in a very enjoyable state currently, but 1.0 promises to add so much!



I absolutely agree. I liked a lot about this game, but not enough to actually finish it. Combat was just frustrating, especially going from feeling powerful to powerless seemingly at random.

I think I got this game for around half price. Despite my criticisms, I still feel like I got my money’s worth out of it. Definitely recommended at $10.


Getting back into Last Epoch again. Really excited to finally have a launch date for 1.0 in February 2024.


PoE is most complex, D3 is least complex, and Last Epoch is in the middle.


Think of it as a middle ground of complexity between D3 and PoE. It’s a ton of fun even in its current early access/beta state.


Yeah, I don’t think I’ve heard it from anyone else either. It generally only applies to PvE content like in RPGs. I do enjoy some shooters like CS:GO.


I appreciate seeing games referred to as soulslike. Immediate hard pass. The genre has a lot to offer and I see why so many people like the games, but for some reason I just really don’t ever want my own skills as a player to determine the outcome of combat.


Last Epoch is another great option for those conversations.


That’s great, I’ll give it a try! Thank you. Edit: This is so much better than jerboa it’s not even funny.


I haven’t used sync, but content filtering was one of my favorite features on boost. I had filters like “opinion” to reduce the amount of opinion pieces on news subs.