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Joined 2Y ago
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Cake day: Jul 11, 2023

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The parrying/timing mechanic is what stopped me from buying it, too. I’ve learned I’m too particular about games to buy them on release.


I hated black myth wukong and elden ring boss fights, so punishing games really aren’t for me. I finished both plague tale games, though. I usually lower the difficulty quite a bit just to enjoy the story, so maybe the defaults are harder than what I experienced.


If you want a dark game with puzzle style combat and bosses, I can’t recommend a plague tale enough. Innocence is the first one, Requiem is the second one.


I’ve learned to be more careful with those hyped games. I don’t like souls likes or platformers, but black myth wukong and silksong are both massively popular. I saw enough comments claiming BMW “wasn’t a souls like” that I decided to give it a try. I’m sure there are some technical deviations from the genre to claim it’s its own thing, but fit me it was just a miserable waste of $60.



Atomic Heart was like that, too. Tons of difficulty options to customize your experience, but no matter what combat always felt like a punishment.


Did you have server issues or were you able to play and didn’t like it?


I highly recommend going in blind. Innocence is first, followed by Requiem. Innocence has been free on epic a few times so you might already own it.


Have you played A Plague Tale? It’s much shorter but also pretty emotional.



Is pretty great! It hits the right balance between survival and crafting for me.


Black myth wukong would be so great with some difficulty options. I’m sure the rest of it story is great, but if I get stuck for a week on a boss I’m going to stop caring about that story.


This concept could work great with “combat” in the style of A Plague Tale. If you’re not familiar, the main character is a child. She has a few tools available to manipulate enemies and environmental hazards.


Is there another game you’re waiting for? Or were you hoping for more specifics on Silksong?


So mandatory that mentally I don’t even consider it a mod.


I think what I read was actually about oblivion rather than Skyrim, but I’m not sure if that changes your questions or not. I agree that the Skyrim character did feel like a genetic dragonborn. The guild quests especially made it feel that way. (I’m the head wizard, but also chief fighter dude and captain of the thieves guild… What?)

I guess for the role play aspect I prefer games to more narrowly define the main character and tell the story from there rather than leave it up to me to decide who the character becomes. A Plague Tale is a great example of this type of story telling, but of course it isn’t at all comparable to an open world game.


I’ve heard it’s more action and less role playing than Skyrim, which sounds perfect for me. Does that match your experience?


Hades 2 is in early access, but it’s already very polished. They’re releasing more areas with each patch, but it honestly already feels like a complete game.


I don’t like souls like games. I saw black myth wukong was specifically said to not be a souls like game, but guess what? It’s enough of the same combat elements that I still don’t like it. So now I avoid games that are souls like, but also games that people claim they’re not souls like.


Firefox reader mode fixes that background.


Why not Firefox with ublock origin?


unique breathing mechanic, where you have to press a button to inhale and release the button to exhale

I get that a satirical game about the pandemic probably just isn’t my cup of tea, but this breathing mechanic sounds like such unnecessary tedium.


The fact that users wanting a “feature complete” product at launch is seemingly news to them is absurd.


Any suggestions for spiritual sequels?


Have any companies besides ubisoft used the term yet?



Even if they don’t actually “use” the DLCs, it makes sense to require the same content that the developer owns and used to test the mod.


This looks really promising. I’m interested to see what QoL changes are coming for this cycle.


I tried this for about thirty minutes today. Seems like it could be good once there’s a little better guidance for new players.


Have you played A Plague Tale (innocence, then requiem)? It’s one of the best story driven games I’ve ever played. It’s entirely linear, so plot urgency doesn’t feel artificial like it does in open world games.


Premium, aka so slippery it immediately goes in a case.


Played a bit and enjoyed it. I really like the concept of the first skill having way less cool down. I found the scaling information a little hard to follow. For example, skill does 1 + 20% (icon) damage. This could be improved by also putting the formula in plain language, i.e. “20% of elemental damage plus 1”.

The auto skill feature could make this an excellent mobile game. I played with all my skills on auto attack and it worked quite well.

Some of the stats could use some more explanation. Element and support were particularly vague. Also the first skill cool down stat, I had a hard time figuring out how useful more of that stat would be since the tooltip still showed the skill’s original cool down.

Overall a really cool concept and implementation. Looking forward to playing the full release.


How much demand is there for LAN play, though? The friends I would want to play with are cities and states away, so we couldn’t use LAN even if we wanted to.


FYI the disable chat bug has been fixed for several months now. We’re also getting true offline mode with 1.0 tomorrow. I think the current version of “offline” will still be available, but I’m not certain.


Just to be clear, which faction you choose does not impact who you can group with. Items that drop because you’re in circle of fortune will require that faction to use that item, but the base item drops won’t require either faction. You can even give items to party members that were present when the item dropped (like D3), or if you party with the same people often you’ll get special materials that will let you give them items even if they weren’t there when it dropped.

The whole system is a really creative solution to how to balance loot for both trade and self found players.


The in app purchases are entirely cosmetic. The shop is set up to be really player friendly, though. For example, item prices and currency amounts match, and there aren’t any bonuses for buying more at once. You can even buy up to 200 stash tabs with regular in game gold.

There isn’t an option for local LAN play as far as I know.


Why use the mod at all when you can just use the launch command to disable it?


Those fifteen classes are all we’re getting for last epoch. Two of them won’t be live until launch on February 21 (falconer and warlock), but there’s a ton of diversity between those classes.


Yes it absolutely does belong! It’s officially launching on February 21, but it’s currently available in beta/early access.


The biggest “bloat” issue for me was going from pixel to Samsung. I was able to configure apps and launchers the way I liked just fine, but the Samsung specific version of all the main apps (internet browser, calculator, etc.) was unexpected. There are plenty of Google bloat apps that I have to disable on a new pixel, though.