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Cake day: Jul 07, 2023

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For anyone looking for a wonderful example of this, check out the RuneScape wiki. It’s hosted by a company that is partnered with the game maker, and is fully maintained by the community. It is the single most expansive and in-depth wiki I have ever seen. It is truly the gold standard for what a wiki should aspire to be.

It has everything you could need to play the game, all the way down to automatic calculators (with built in character lookup functionality, using the game’s high score leaderboard system) to tell you things like how many of [x] resource you’ll need to get [y] experience, or what your estimated return on investment will be for turning [x] resource into [y] product.

The game has over 250 quests, (and not just basic fetch or kill quests like most MMO’s have) and the wiki has in-depth walkthroughs (including in-game screenshots) for every single one.

You can even open the wiki directly from the game. There’s a “Wiki” button on the chat box, so you can search the wiki directly via chat, and it opens in your desktop browser.


IIRC, part of the argument is that Switch games are encrypted, and the emulator uses real Switch keys to read the games. So Nintendo claims that by using official Nintendo Switch keys, it is violating Nintendo’s copyright and is subject to DMCA claims.

The argument is shaky at best. But the problem with DMCA is that combating it actually requires taking the claimant to court. So that’s a prohibitively long and difficult process, just to be able to go “hey Nintendo doesn’t actually have any claim here. Restore my repo.” Especially when Nintendo has a known history of drawing out long legal battles to exhaust defendants’ time+resources.


The first three Ratchet and Clank games (R&C, Going Commando, Up Your Arsenal) were phenomenal. The first feels dated by today’s standards, but 2 and 3 are peak. Deadlocked is a divisive entry; Some players loved it, others hated it. Try it first yourself and see. It’s definitely different than the first 3 games.

Final Fantasy X has already been mentioned in the thread, but I’d suggest trying the PC HD remaster instead. It adds a lot of quality of life improvements.

Final Fantasy XII wasn’t well received at launch, and I initially agreed. But that was largely because it didn’t fit into my idea of what a Final Fantasy game should be. I gave it another try a few years ago with a more open mind, and ended up loving it. The gambit system seems basic at first, but eventually opens up into a very versatile system once you start unlocking new gambit combos for it. The Zodiac version is the definitive version, (it enforces a rigid job system, where each character is locked into a specific ability tree) but the original is still alright too.

If you enjoy the Castlevania series, Curse of Darkness is an interesting entry. It features Hector, who has the ability to summon creatures to fight alongside him. They level up based on which weapons you use in combat, so it encourages you to diversify your play style to level up your creatures in specific ways. The gameplay can initially feel clunky by today’s standards, but that’s true of most 3D hack-n-slash games from that era.

Speaking of clunky hack-n-slash games, I see you already have Kingdom Hearts 2. Do yourself a favor, and play the other games (KH1, then KH Re:Chain of Memories) first. CoM has some radically different gameplay, which many players hated. It seems like one you can skip… You can’t. You will be horribly confused for the rest of the series without it. At the very least, go watch the cutscenes on YouTube. In terms of gameplay, KH1 feels janky by today’s standards. CoM is very different. KH2 is where the series really hit its peak.

Devil May Cry 3: Dante’s Awakening. It’s a prequel, so you don’t need to play 1 or 2 first.

Metal Gear Solid. Play 3 (Snake Eater), 1, and 2 (Sons of Liberty) in that order. Snake Eater is an early prequel. Then 1 is on the PS1. Sons of Liberty is the direct sequel to 1.

GTA: San Andreas.


Final Fantasy X unless you want to do the HD remaster, which is a great way to play tbh.

Yeah, I’d argue that the HD PC port is actually the definitive way to play the game. They fucked up Tidus’ face, but virtually everything else about the game is better. And you can just install a mod to change his face back to the way it used to be.


Magic damage doesn’t scale based on your magic stat. The only thing that changes is that the spell uses less mana to cast. So the only difference between a level 1 mage and a level 100 mage is that the end game mage can cast the same spells more. But by the end of the game, those spells are only doing small amounts of damage because their damage hasn’t increased as enemies have gotten stronger.


Yeah, a Sonic metroidvania with gameplay akin to Ori and the Blind Forest would be absolutely top-tier. Ori was largely focused on movement instead of combat, just like the side-scrolling Sonic games typically have been.


This is particularly helpful for newer launches. See a bunch of negative reviews complaining about a specific crash or graphical bug? If they were all posted on launch day and there is a patch note from the next day, there’s a good chance that a lot of those complaints were addressed in the patch.


I’ve said for a while that AMD will eventually eclipse all of the competition, simply because their design methodology is so different compared to the others. Intel has historically relied on simply cramming more into the same space. But they’re reaching theoretical limits on how small their designs can be; They’re being limited by things like atom size and the speed of light across the distance of the chip. But AMD has historically used the same dies for as long as possible, and relied on improving their efficiency to get gains instead. They were historically a generation (or even two) behind Intel in terms of pure hardware power, but still managed to compete because they used the chips more efficiently. As AMD also begins to approach those theoretical limits, I think they’ll do a much better job of actually eking out more computing power.

And the same goes for GPUs. With Nvidia recently resorting to the “just make it bigger and give it more power” design philosophy, it likely means they’re also reaching theoretical limitations.


Ragnarok is fine if you’re playing on the actual screen. But if you’re gonna hook it up to a monitor, be prepared to see edge jaggies or get lots of frame lag; The SD can’t keep a steady frame rate on anything above Low settings. Low is fine on the built in screen cuz it’s too small to really make a difference. But on a large TV, it makes a big difference.


Or at least release the server code when you shut the game down, so anyone can spin up a server of their own. Community servers are fine, but you should always be able to host your own for friends to play on.


Worth noting that the wiimote just uses Bluetooth, so it doesn’t take any specialized equipment to connect to your computer. And Dolphin has built in support for it. The sensor bar was also just a pair of infrared LEDs; All of the actual “sensing” happened at the wiimote directly. So you can just throw a wireless sensor bar (like $15 on amazon) underneath your computer monitor, and it will work fine.


The profiles can be nice for setting most things, but having it default all of your games to Fullscreen instead of Borderless Windowed (and no way to change what the default setting is anywhere in the program) should be fucking criminalized.


Okami. Every time I finished an area, I thought I was nearing the end of the game. And every time, I was presented with a new, even larger area.


Loading screen mini games are also patented. That’s why loading screens never have mini games. Less of an issue now that game devs have begun avoiding loading screens, but they were extremely common in older generations and they never had mini games to pass the time.


Oh I enjoyed the gameplay. But the actual story of the second play through was a slog until about 75% of the way through.


Surprised I haven’t seen Undertale yet. The online fanbase is hilariously toxic, (seriously, don’t go looking for any extra details about the game after you finish it) but it’s a solid game that should be experienced 100% blind. All I’ll say is that it’s a game that is written to subvert expectations; If you go into it expecting to play it like a traditional RPG, you’ll be in for a big surprise.


It’s a game that relies on shifting the gameplay mechanics based on where you are and what you’re doing. There are certainly 2.5D and top-down sections, but it’s a small part of the game overall.


I would have to disagree about the second playthrough; I found it to be a very large slog. The third and subsequent playthroughs were amazing though.


That’s because employees are seen as a liability, while holdings are seen as value.

Basically, employees need to be paid, so having a lot of employees hurts your company value. But owning immaterial things helps company value, because you don’t need to pay for ideas beyond the initial investment.

So headlines like these are common any time a company is looking to boost their stock. Lay off a bunch of employees to reduce cash out, use that freshly gained cash to buy intellectual properties (or buy the companies that own that IP) and then sit on the IP because actually using it would require employees like the ones you just laid off. You don’t care about actually leveraging the IP, because simply owning it is what gives you the value bump. You’re not worried about income from those IPs yet, because you’re just trying to make the company larger with the existing cash you have access to.


Alternatively: people have gone out of their way to foster a space where LGBTQIA+ people feel comfortable. In a world full of heteronormativity, this is a bubble where they can truly be themselves. It’s one of the few places where a gay dude can flirt with another dude, without the fear of being punched in the mouth just for being gay.

And then a straight guy walks into the gay bar, and starts a fight when another dude tries to flirt with him. He starts ranting about how it’s not okay to assume he’s gay, and that he feels oppressed for being straight. He wants the heteronormativity to extend even into LGBTQIA+ spaces, despite the fact that he could go to literally any other bar in town and not have this issue. Instead, he has chosen to make a scene at the gay bar, because he’s upset it’s a gay bar.


You got a few downvotes, but you’re not wrong. Another issue is if you have tags for everything except being straight, then it sort of implies that being straight is the default “normal” option, and everyone else has to go out of their way to designate themselves as not normal. It’s something that should be left up to the users to choose, instead of having a default.

Sort of like if you had race tags for everything except “white”, it would imply that being white was the expected norm, and everyone else has to mark themselves as outside the norm. Or for a more forced-binary example, what if a game had a “woman” tag, but no other gender tags? It would heavily imply that the expected default is “man”, and every woman (or really anyone who doesn’t explicitly identify as a man) has to self-select.

That being said, it’s a queer game made by queer devs for queer people. They can do whatever the hell they want with it. Not every space is meant for straight people; Queer people have often been required to go out of their way to form their own communities and spaces to avoid judgement from straight people. Demanding a “straight” tag feels a little like a straight dudebro walking into a gay bar and getting pissed when dudes flirt with him. No dudebro, you’re the one who is wrong here, because you have literally every other bar in town to go to instead. You don’t need to encroach on the gay bar, because it’s likely the only place gay people have that is truly “their” place.


The unfortunate part is that Nintendo is likely going to win it. It’s a Japanese company, in Japanese court, and the courts are hilariously biased in favor of Japanese companies. Nintendo has literally never lost a lawsuit in Japan against a foreign defendant, because the Japanese courts are set up to trust Japanese claimants more than foreigners by default.

Japan has a lot of cute media and a reputation for being polite, but the harsh reality is that the country is one of the most racist in the world. They get away with it because the culture is built upon being polite. But under that polite exterior, there is a lot of overt racism. Japan is one of the most homogenous populations in the world, with 99.8% of the population being native Japanese. That remaining 0.2% includes all of the tourists, visa holders, immigrants, half-Japanese children, etc… Japan has a saying, which roughly translates to “the nail that sticks out gets hammered down.” In a society that is focused on blending in, immigrants stick out.

Imagine how bad the White Power rhetoric would be if America were 99.8% white, and that other 0.2% (not 2%. Two tenths of 1%) of non-white people included tourists, immigrants, and naturalized citizens. In a packed 20,000 person stadium, that would only be 40 non-white people in the crowd.


That’s exactly what Valve did. The automated refund system wasn’t available, but you could request a manual review and cite the added anti cheat; Valve was refunding those who did so.


Throwback to the NES Classic ROM having a ripper/uploader’s signature in the game code. Because Nintendo didn’t ever bother archiving their own games, and just downloaded ROMs from the same sites they were trying to shut down.


Yeah, the intro is honestly awful. The game suffers from some major Kingdom Hearts 2 Syndrome. The goal is to teach you how larger Witcher contracts work, but it just slogs and there’s very little plot development for the first few hours of the game. The plot picks up once you get out of the starting area and to the Bloody Baron, so withhold judgement until you get to that point.

Also, the combat can be rough in the early game, but the difficulty quickly tapers off as you begin leveling up. By the end of the game, you’ll be mowing through enemies even on the Death March difficulty.


And in general: Dodge monsters, parry humanoids. Many of the monsters have attacks that are too large or erratic to reliably parry, but you can abuse the hell out of the I-frames from dodging. But soldiers go down much faster when you parry them.


The dude’s arguments sound like the kind of stuff that is frequently parroted by SovCits. My bet is that this dude is so nutty that no lawyers were willing to take him on as a client even if he asked. But I doubt he asked, because SovCits often believe they know more than the lawyers do.

The stuff about not owning the company reeks of SovCit “I’m a man acting as an agent on behalf of my name” bullshit. The rest of his arguments also sound like common SovCit “throw legalese at the wall like it’s some sort of cheat code” stuff.


I mean, they landed Gary Bowser in prison for 10 years for something very similar. Dude was just installing mod chips in Switches. He got out after only a few years due to a degenerative disease, (I think he has ALS, but that’s just off the top of my head,) but he still owes Nintendo $10M and they’re basically garnishing 30% of all of his pay for the rest of his life.


Plot: The Ezio trilogy.
Core Gameplay: Black Flag/Rogue.
Replay value: Odyssey.
I just want to chill out after a long day: Odyssey.
I actually want to get sucked into the setting and characters: Black Flag.


358/2 was good, but different. I personally enjoyed the equipment/skill system, but I understand why lots of people didn’t; If you didn’t want to spend a lot of time managing your abilities and gear, it would quickly feel like a burden.


Which is a very easily recognized pattern, color, and size. The entire point of a dollar is that every single one looks identical.

Imagine if every single dollar bill was a different color, shape, size, printing pattern, etc… Now imagine trying to block that. Now consider that as soon as you figure out how to block all of the current versions, anyone in the world can just design a new version in 5 minutes.


Even worse, many of those scammy companies use the Do Not Call list as a list of known active numbers. Since the DNC is an opt-in thing, the call centers know that people have proactively added their numbers to the list.


Yeah, voice notes are the “your solution to your problem is somewhere in the middle of this 20 minute long YouTube video that could have been a short forum post with some screenshots instead” of the communication world.


You need to be friends for at least 30 days before you can invite someone.


“Secret” is a bit of a stretch. The playtest was offered to nearly all longtime Steam users. If it’s meant to be a secret, someone at Valve is getting fired.


Skyrim, Factorio, and The Sims 3 or 4 (it really doesn’t matter which one.)

All of them are open-ended and player-led, so there’s not a single set-in-stone story to play through and get bored with. All of them have extensive modding communities and support. And there is a variety of gameplay styles, so there’s something to suit various moods.

And all of them are notorious for hooking players. Nobody ever decides to boot up the Sims because it sounds fun; They boot it up on a whim, then come up for air three months later, wondering what the hell happened to all of their free time. Once you get sucked into Factorio, you’ll start seeing conveyor belts in your sleep. I played ~600 hours of it in just a few months, and that’s considered newbie numbers; There are plenty of Steam users who have tens of thousands of hours played.



At one point I was playing so much Factorio that I started seeing conveyor belts and assembly machines in my sleep


Factorio and RimWorld immediately come to mind. Even with the base unmodified game, you’ll likely get several weeks of gameplay out of Factorio. Then if you dive into modding, you’ll never put it down. Multiplayer is really nice too. And their big DLC just got announced, and is planned to drop in a few months. So now would actually be a great time to dive in, because you’ll get access to the DLC about the same time that you’ve burned through the content on the base game.


There’s also Curse of the Moon, which is an homage to the original 8-bit games. It’s not a modern metroidvania, but if you like the older pre-SOTN Castlevania games then you should check them out.