Not that I’ve seen, but I know some people who somehow missed the video, and he doesn’t link to it on the website so:
I really do not understand how server anti cheat is not way easier.
In a clean slate, it is. It’s also way more effective (except for things like wall hacks, aim bots, recoil suppressors, etc, but most of those things are only really important and popular in competitive FPS). It’s also much simpler to understand and to leave no “holes” behind. It also lives in the developers domain so it can’t be “compromised” or circumvented.
The thing is that client side “anti cheat” can be commoditized. Every game with server authority/anti cheat needs specific server software to run their game logic. Client anti cheat is basically “look at everything else running on the system and see if any of it seems suspicious”. As such, there’s not really anything “game specific” to these - they basically are just a watch dog looking for bad actors - so as such, one company can come along, make one, and sell it to other devs.
This being “off the shelf” and not something the dev team has to think about besides a price tag means that management is just going to buy a third party solution and check off the “anti cheat” box on their task list.
I feel like devs are caught up on realtime anti cheat and not willing to do anything asynchronous.
First, this is a management problem and not the devs. Any dev worth their salt knows this isn’t really a good solution.
But I’d say the more relevant and prominent thing here is that game companies just don’t want to have to run servers anymore. It’s a cost, requires dev time, and requires maintenance, and they don’t want to do that. If these games had servers running the game world like games used to, they’d inherently have their own “anti cheat” built in for free that wouldn’t necessarily catch everything but would do a better job than some of these. And it could be enhanced to cover more bases.
But studios don’t want to do this anymore. It’s easier to make the game p2p and slap an off the shelf anti cheat and call it a day.
Some games still require matchmaking servers etc, but the overhead there is way lower.
Or they really like paying licensing fees for client-side anticheat.
Not that I agree with the decision, but it is definitely cheaper and faster than the alternative. But picking something like nprotect totally fucking baffles me. There are better options.
I just don’t understand how any competent software engineer or systems admin or architect trusts the client so fervently.
In some ways, same. Every project I’ve been on that has gotten anywhere near client side trust I’ve fought adamantly about avoiding it. I’ve won most arguments on it, but there are some places where they just utterly refuse.
But then there are things like New World… I don’t know how the fuck that shit released like it did. The number of things trusted to the client were absolutely baffling. I expected Amazon’s first foray into gaming to be a fucking joke, but I was totally appalled at how bad it turned out. They even touted hiring ex blizzard talent to get my hopes up first.
I don’t know if this makes me “a redditor” somehow or what, but…
As a dev, I am deeply troubled by the gaming industry so calmly walking into kernel anti cheats. It’s insane and being tossed around like it’s nothing.
Helldivers especially, since they picked one of the sketchiest ones and it’s a game that entirely doesn’t need it.
I have no idea if Reddit has suddenly picked up on this, but I’ve been pissed since at least Valorants release, but have seen more YT videos talking about it recently.
It sucks, Halo was a big part of my highschool years and now it feels like a really shitty money grab.
This is just modern gaming. You could replace “Halo” with almost any sizeable game from that era, and you’d have the same thing - none of them remain except to be husks of their former selves, enslaved to a large money harvesting machine.
OSRS is one of the very few exceptions to the rule, and that only came about after having spent years as a money grab before realizing people actually wanted the original back.
You’re really showing that you have absolutely no idea what any of this takes. These teams take large chunks of people - their live service ops alone is probably 300 people, not to mention client application teams, teams working on new features, moderation teams, support teams, billing teams, QA teams, and then literally all the execs, management, PR, HR, finance, design, office staff, and the whole slew of other things every large company needs. The funny thing is the person already listed all of these out for you… It’s pretty clear you don’t know what this all involves and haven’t worked at a company like this at all.
I’m sure it’s over 1,000 people.
It’s so frustrating seeing so many people repost this shit thinking that repeating the same garbage is helpful.
No one gives a fuck about the “legal” definition of why this is “allowed”. Looking at this with basic common sense, what Apple is getting away with is much worse than what Google is getting pegged for.
People complaining don’t care that there’s a stupid loophole in the legal definitions as to why Apple is allowed to do this. If the laws and definitions make that OK, and Google’s actions are held to be more “anti competitive” then the laws and definitions need to change.
That’s what people are complaining about. Not that “oh what’s the legal loophole that allows this”. No one cares about the legal shit that allows this. That’s why they keep complaining “even after this has been answered”.
Source?
I’ve read a lot on this and never saw any conclusive claim here.
There were claims many years ago by Mozilla about this, and it had to do with slow APIs in Mozilla that YouTube was using…
There’s also been many known performance issues in a lot of the APIs/libraries Google/YouTube use on Mozilla for many years. And Mozilla just hasn’t been able to keep up.
I don’t see anything about this in recent history, because everything is just floods of people complaining about this round, with still no conclusive evidence that this is happening intentionally. YouTube is currently on a ad-block-blocker crusade and their code keeps changing and there’s nothing to conclusively indicate that this is malice and not just a bug in the way Mozilla performs.
So as much as everyone seems happy to burn the witch because of poor performance, I’m not ready to jump to that conclusion until there’s actually evidence of this being intentional. Especially when this smells a lot like a long standing different problem. “Someone said they are” is not going to convince me. Especially if you can’t even point to that someone saying that thing.
Yeah, I don’t think people understand quite how astronomical an undertaking it is to replace this shit. People like to quote things like AWS, but AWS is a) expensive and b) general purpose. As such, it might be able to solve the problem, but not nearly as efficiently. It would cost you proportionally WAY MORE than Google is paying to keep YT alive, so that gives you an extra giant hurdle on top of the other complexity.
Web hosting with low latency is hard. Huge data storage is hard. Transcodinf is hard. Constant uptime is hard. Search is hard. Recommendations are hard. Making it profitable is hard. Starting an ad service that isn’t googles is hard. Convincing content creators to move there is hard. Convincing consumers to look there is hard. Sure, any of these problems have remotely comparable analogs. But you have to solve all of them simultaneously to get anywhere near competing with YouTube. And since Google owns the whole “stack”, it’s much cheaper for them then it’ll be for you.
Kick probably makes a decent comparison here. But they’re A) solving a subset of the problem B) fighting against a company that has extremely clear problems (arguably much worse than YouTube) C) is in a tech savvy-er demographic D) is funded by mega-casinos with tons of money and a vested interest in the product E) fighting in a market with less inertia so viewers and creators can move easier F) fighting twitch instead if YT which is smaller and younger.
And they’re still not really all that much competition.
There’s been multiple posts pointing to some possibly “wait for ads to finish loading” type code. It’s quite possible that it’s just bugged in Firefox etc since browsers are horrendously inconsistent etc.
But that doesn’t make a cool headline so instead the “it’s Google being evil” story is the popular one.
This is the most asinine approach IMO.
“Let’s release a worse product. Hey, no one likes it. Okay, let’s spend money on games so THEY can essentially force people to use our software. Hey, still, no one really likes it. Okay, let’s try to give away stuff for free. Hey, people use our thing for the free stuff but still no one likes it for any other reason.”
They just keep spending money to up their numbers and their product is still missing features and inferior to competition. They spend big money on exclusivity, but that is only temporary - if that’s how you’re getting your customers, you’re going to have to keep doing it forever to retain them. If people only use you for free stuff, you’re just going to have to keep giving stuff away at a loss to retain them.
This model is not sustainable. You’re not doing anything that aligns value with your customers besides just throwing free stuff at them. That’s not a business.
What’s especially sad to me is they could literally have just spent that same money to improve their launcher and have an actual product. Instead they’ve invested in temporary stats. They’re essentially bankrolling other devs on games with temporary popularity instead of in their lifelong product.
Using other games exclusivity as sway into your ecosystem only works when you have a good product the person would be interested in but they haven’t seen it yet. EGS is currently something people are essentially coerced into using but no one really gets any real value out of it other than “well I couldn’t buy this game anywhere else”
I don’t know about any of the others, but at least Rocket League and Fall Guys are great examples here.
Both games already existed and were extremely successful on Steam.
Both games got bought by Epic and we were told they were going to get continued support.
Both games were then REMOVED from Steam.
Both games then started suddenly having objectively worse monetization. Both communities grew a pretty negative opinion of the changes.
Both games are objectively less popular now, though at least some of this is just age/fads.
But both games are just objectively in a worse spot than they were before. All Epic did was make them objectively worse.
Claiming it’s “door in the face” is a little crazy here. If this is where they wanted to be, the “bait” changes could have been much much less bad than they were, and they still could’ve walked back to this.
Hell, they could have announced a 10% revenue split and it would’ve looked much better than what they pitched. And they could still walk back to 2.5% and looked like heroes. And it wouldn’t have lost them nearly as much trust. Nor made them look as bad.
If this was what they were trying to do, they’d have to have been even dumber to have made it this bad.
I’m more willing to bet they’re just fucking stupid. Or that a few people on the board had this as a fucking moronic idea, and the rest managed to take back control after it went totally sideways.
But claiming that it’s a door in the face requires them to be evil enough to do it, stupid enough to not realize they’re overdoing it, crazy enough to think it’d work, etc. It seems way too contrived.
The features of Twitter vs mastodon is close to 1:1, but Godot vs Unity is not even close.
The amount of time to learn to use Twitter or Mastodon is a few minutes. The amount of time to learn Godot or Unity is months getting going, and years to become an expert.
Twitter is something people use for entertainment and communication. Unity and Godot are literally people’s livelihood.
This comparison is just fucking awful. Your lack of empathy for people who have literally put months of man hours into projects based on existing tooling, business models, and licensing agreements, only to have a massive rug pulled out from under them is just pathetic. If you don’t feel bad, you’re a fucking asshole and that’s on you. Stop trying to justify it.
The guy who owns the company knows what it means for the long term stock price: a plummet. He knows that’ll come eventually if these changes go through.
Investors may react positively to the news, but when they see the damage it actually does, they’ll pull out too.
The guy running the company has shares that are valued way higher than when he earned them, he is sitting so high right now it’s far worth selling here instead of gambling on the response to the news. It’s just simple “quit while you’re ahead”.
The only scripts I’ve seen still leave a giant empty box at the top… Are there any that fix this too?