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Cake day: Jul 09, 2023

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I couldn’t care less about the major versions, but announcing they’ll stop with the security fixes three years after the release date for a device that I can’t update reliably any other way was a deal breaker for me.

That and the fact that they, too, are just too damn huge. Yes, even the 5 and 10. No, their aspect ratio doesn’t fix that. Thank you for coming to my ted talk.



Whereas Skyrim feels like there are a lot more playstyles available. Stealth archery feels very different to covert shooting, which feels very different to furtive bow handling, which feels very different to being a stealth archer which feels very different to using an arrow silently, which feels very different to using a huge, two-handed bow quietly. They’re not just visually different; how you approach and navigate combat encounters will be significantly different depending on what kind of build you have. It just feels like there’s so much more gameplay depth.




Yeah, same. And man, I loved homeworld. Even spent too much money on that remastered collection with the mothership model when I was in college and shouldn’t have done it. But nah, not gonna buy an unfinished game.



Oh we have a dedicated Linux service contract with a dedicated Linux support company that has technicians just to deal with Linux issues and provide the Linux setup. We’ve had time to adapt. I guess some bloke still decided that there just had to be a malware scanner and now we all have to eat shit. This is much less a lesson for it departments and much more a lesson that the people who manage stuff just have other goals than the people working with the tools that are managed, so you end up with somebody who wants to cover their ass in case something goes wrong in the future and makes it a terrible experience for everybody in the process but can sell it as a necessity to the people below and as action to the people above.


Same. The Linux setup there is a fucking mess though… AD authentication freezes login for a minute or so if you switch networks at the wrong moment, puppet keeps messing with the system and recently they installed clamav as a live malware scanner on all machines, making them eat batteries for breakfast and slowing down even menial tasks. If you have admin rights, they refuse to add your user to sudoers but instead create a new admin user (another indicator that they’re just really coming from windows) which everybody just uses to add their original user to sudoers, which was a nice workaround but which they now noticed and want to prohibit via puppet or user rights or something. It’s just such a mess. I mean, still leagues ahead of using windows, but a corporate environment really is a machine that transforms time and money into a terrible experience for everybody.


I’m not sure if I’m convinced. Could you post a screenshot of a solved captcha to prove it?

/s


What shielded bases were there in the books?

I mean, there was the “shield wall”, but that was just mountains that protected Arrakeen from the desert.


The touch pads are the killer feature, imho. They are the key to making mouse centric games playable. I wouldn’t want to touch eg stellaris with an 11 feet pole with joysticks or touch screen but sank so much time into the game on the deck.

I mean, there’s also so much other stuff… The device running on Linux and giving unrestricted access to the desktop. The software being great. The case being screwed, not glued. Valves super relaxed stance on people modifying the hardware. It all adds up. But from a purely user centric pov, I wouldn’t buy a PC based handheld without the pads after I saw how well they work.



Okay, since you mention Celeste, maybe you could help me out? I bought it, played it, liked it, finished it and that was about it. A short, excellent platformer I thought. Since then, I’ve read several times how people said Celeste had an amazing replayability and how they

sunk hundreds of hours into it

so, could you tell me what to aim for after finishing the game? Why play it again?


Ah man, here I was hoping for a new release of Homeworld: Cataclysm until I read the second half of the title…


What? It just means that they spend less than 30% on development. That doesn’t sound too far off, as a lot of the money probably goes to marketing, management, administration or (gasp) profits.


FP4 is pretty fucking far from small.


TIS-100. I saw a friend play it and got it shortly afterwards. Essentially, you have a bunch of small compute units with a few available instructions each that can pass data to adjacent ones and have to solve “puzzles”, which are essentially assembly programming assignments. Despite the game being rather new, distributed e.g. via steam and gog, all you get is a full screen console line interface to code in. I love it.