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Cake day: Jun 14, 2023

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100% with your thoughts here and here and actually elucidated some of what I was trying to say. The player shouldn’t be corralled into one place but the quests they should for the most part explore that particular area unless the quest is of a journey type.


These are excellent examples and I definitely agree with them. I didn’t know that you could dragons in Skyrim. I never got that far


The Valheim implementation sounds clever!


Wow… yeah I can definitely see that. I skipped any enemy camps because your reward was usually a bunch of bananas and it felt repetitive as hell. That’s a really valid critique. I regardless think it’s one of the best games I’ve ever played, but now that you mention it, there’s definitely room for improvement


Yes! That’s really rad. I think this is similar to the Spiderman travel system where if it’s a joy to traverse the game world, even given the option to fast travel, traversal is more fun. And of course it’s fast enough that the time you do spend traversing isn’t a burden. Great example


Nice observation with regard to Zelda! I noticed it but I never put into words why I liked it. It is really nice that fast travel doesn’t just plop you down in the middle of the village.


I just couldn’t with RDR2. I’m not /c/patientgamer-y enough for that. It’s like a final fantasy game with the nonstop cutscenes, except you’re on a horse


oh yeah, that’s a great point as well. Spiderman for example. I only ended up fast traveling right near the end when they start piling on the side quests. Up until then I spent the whole time swinging across the city.

Also agree with the Zelda games. They’re so huge in scope that fast traveling becomes pretty much a necessity. That’s something I was trying to elucidate but didn’t really do a good job of. You can have this great huge game world, but if it’s a chore to cross it, what’s it worth? Ideally the story and missions would be what move you to travel across the game world, creating an engaging reason to not just open up the menu and fast travel as close as you can to the next objective.


On Fast-Travel in video games
I know this isn't strictly related to patient gaming, but I think it fits the ethos of this community and I can't think of a better choir to preach to. The director of Dragon's Dogma II made the following statement regarding limiting or removing fast travel >Just give it a try. Travel is boring? That's not true. It's only an issue because your game is boring. All you have to do is make travel fun I think this is fairly compelling. Though I will say, I don't think the answer is to limit fast travel. The real limitations developers should be placing should be on filler quests that have you traveling from point a to point b and then back with some slight pretext as to why you're doing so. It's not fast travel that's the issue so much as mission design and the manners in which the player is compelled to cross the game world. Metroidvanias are a great example of how to allow for fast travel while still making traveling around the game world compelling. The latest Metroid, Metroid Dread, was really fantastic in this aspect. You have this sense of progression and exploration *even* as you're backtracking. Would removing fast travel from Metroid Dread have made it any better? I don't think so. The inclusion of fast travel feels thematic. You have to work for it so it feels like an achievement to unlock. It augments the game. So in short, I agree with some of the sentiment expressed, with regards to lazy gameplay design being boring. I disagree with the opinion that fast travel necessarily is boring, or causes lazy desing.
fedilink

Wow. Very impressive. I’m surprised that this is going toe to toe with games like spiderman 2 and super mario bros wonder. Maybe this is scored based on the fact that it’s a fighting game, like it’s a 9/10 in terms of fighting gmes





Pretty cool actually, though I highly doubt this is an innovation. Good for them if they’re actually the first font to do this


oh wait you’re right. I wasn’t having luck with the nerd fonts on windows but on linux it was somewhat better. what I was thinking about was having Hack with nerd fonts and Jetbrains ligatures patched in. I found a couple repos that purported to do that except the ligatures never worked.


https://www.programmingfonts.org/#hack

You can check out fonts here and filter based on mono spacing, ligatures, etc. Hack is by far my favorite font but I just wish I could use it with nerdfont/jetbrains ligatures. It just has this beautiful way of being able to look open and readable while taking up less space than fonts like fira or jetbrains.

Cool for them for making a font, but personally don’t think it’s up to firacode, hack, jetbrains or many other fonts out there

Wait, why did they invent the phrase “texture healing” for literally what all mono space fonts try to do: make a monospace font that doesn’t look like cluttered shit.



I think it depends on the PG (patient gamer) but I think the philosophy doesn’t extend to indie games as much as big budget AAA titles that get pushed out half baked and only end up being good years down the line after they’ve finally actually finished it. We have patience for indie devs. It’s not a zero sum thing. Like, I’ll hop on the next ratchet and clank game, no way I’m waiting a year to play it. But for games that I don’t care so much about that start out as ps5 exclusives, I always wait for the PC port




Love Insomniac so much. Not many companies have such a stellar track record. And there’s never been a single mtx in any of their games that I’ve played.


my thoughts exactly. I said earlier they kinda accidentally made a masterpiece and have coasted since then


I’ve already set starfield aside lol. Glad for the people who are enjoying it but meh. Maybe it’ll be better in a year or after the modding community finishes it


I think they were kinda in the right place at the right time and accidentally released some classics lol.


https://steamworkshopdownloader.io/ never gotten this to work myself but I put the least amount of effort in as possible. There may be others as well but I remember when I did my research a couple years ago that it was a real trudge and almost not worth it.


There’s also steam workshop. Neither are shining examples of a free modding community. I think nexus mods starting out better and slowly enshittified but I don’t know the extent of it.


Same thoughts I had. Looks pretty good though regardless. I just wish we could get a real PoP game with next gen tech.


Give it a try on the high seas. I did and I ended up buying it because it really is that good. I never interacted with a cash shop in my entire time playing


It’s so funny how people who have no idea about linguistics/communications have such strong know-it-all attitudes about how people communicate. Remember the phenomenon of vocal fry? All the youtube vids like “i discovered this thing that millennial wimmin do and once you notice you’ll HATE IT.” and they just describe vocal fry which is just an absolutely normal part of speech and done by men just as much as women.


It’s just old. People talked about it back when it came out. POE I think gets recognized because it’s free to play (with DLC/MTX). I’ve played every ARPG under the sun and Last Epoch is one of the best I’ve ever played. It feels like the real successor to Diablo II


Exactly! It totally break the realism when your character doesn’t need regular bathroom breaks. That’s why I only play the sims.


Right, at the very least it’d add a gameplay element to the tedium. Or maybe your character refuses to pick up random shit unless they have the right abilities/training. Or like in skyrim where you can’t see the characteristics of certain plants you pick up until you’ve leveled up in a certain field enough, but instead of not showing the alchemical properties, the item itself isn’t fully detailed - like it’ll just look like a generic mushroom, or a generic sword/gun/etc. And a player with very high skills in certain areas would unlock different characteristics of that item.


Encumbrance is supposed to provide a type of challenge, and realism. Though how realistic is carrying more than like, one extra weapon really? Also, it is a weird thing to get hung up on for “realism’s” sake. The best possible argument for encumbrance is forcing players to make choices. In roguelikes for example, you very often only get to choose from a limited number of rewards. In that sense it’s really fun, but you cannot go back on your choice. With encumbrance, if you must, you can keep all your rewards, but it’s just very tedious to do so. So instead of forcing the choice and creating dynamic gameplay, most likely you’re just forcing the player to do some tedious shit. Roguelikes deal with the hording mentality much better than a traditional RPG.

Another thing to note about encumbrance, is that there’s just so much random garbage you can pick up in these games. Someone else mentioned that in real table top rpg, you’re not picking 100 wheels of cheese cuz they might come in handy later. I think it’s honestly just filler content, and doesn’t really add to the game aside from the fact that if you couldn’t pick up that wheel of cheese, you’d feel slightly cheated. I wouldn’t call it lazy game development, but I think “loot” as a gameplay element has a lot of evolving to do. It feels good to get loot, but so often it has to be padded out to feel like you’re actually getting anything. You have to receive it often enough. It has to give some benefit or it just feels like window dressing. That’s a fine line that very few games handle very well at all.


Are there any games akin to the first Splinter Cell? Where there’s no run n gun option? I played one of the more recently released ones and at the end it’s just basically a giant firefight and it kinda loses the thread of the original.


Both excellent and worth downloading especially for free. Loop Hero has some similarities to Vampire Survivors: pixel art + rogue like elements. Just vampire survivors exposes the gameplay and story and guides in a much more organic way. After while, loop hero had me just googling everything because so much was hidden away and not really approachable. Still a fun game but it doesn’t keep you coming back.


Yes thank you! My god that was driving me crazy


Why the hell can’t I get that side by side view?


That was my favorite one. Though I’m currently playing Odyssey and it’s just fantastic as well.