Seconding this recommendation. You can find it on the Play store here: https://play.google.com/store/search?q=mini review&c=apps&hl=en_US. And, you can find the website here: https://minireview.io/
If the list on PCGamingWiki is up to date, there aren’t many Epic exclusives anymore (only 26 currently): https://www.pcgamingwiki.com/wiki/List_of_games_exclusive_to_Epic_Games_Store
And, earlier this year, Tim Sweeney said that many of exclusivity deals weren’t a good investment while the free games have been “magical.”
So, it seems like a problem that is solving itself over time. Epic will probably still have exclusives going forward, but I would expect them to target a few high-value exclusives like they got with Alan Wake 2. Or, maybe they will just do more acquisitions of games to self-publish, like they did with Rocket League and Fall Guys.
The article says that comment came from a CEO of another game company, not players. Tim Bender, the CEO of the publisher for The Manor Lord, said “Players are happy, the developer is happy, and we as publisher are thrilled beyond belief.” I don’t understand where the post title that says he cited gamer expectations came from.
There are a lot of great suggestions here already, so I will just share Mini Review with you as a discovery tool. I like to use them because they have a lot of filters to help you find a mobile game. For example, here’s their list for free, single-player, offline games with no ads or in app purchases, sorted by highest user score. They also have an app for both Android and iOS with the same info and filtering as the site.
What is your source on multiplayer games being more popular and prevalent than single player? Because a cursory search only turns up the opposite preference. You’re ignoring the parts of my argument that don’t suit you as well, like playing only with friends, so I don’t think you’re really being an honest interlocutor. That leads me to believe you are probably a player that bullies other players, which is why you’re so strongly anti-moderation.
https://www.statista.com/statistics/259577/us-single-player-vs-multiplayer-frequency-among-gamers “According to an October 2022 survey of PC and console gamers in the United States, over half of respondents stated that they spent about 75 to 100 percent of their gaming time playing alone.”
https://www.midiaresearch.com/blog/single-player-vs-multiplayer-a-generational-changing-of-the-guards-or-a-bifurcation-of-gamer-behaviours “57% of gamers prefer single-player over multiplayer games, compared to 22% who prefer multiplayer games. While the overall preference for the single player mode holds true across all age segments, the degree to which the single player mode is preferred differs significantly with age.”
You don’t know what is true? That people can’t stop playing a game? That developers care about players quitting their game? It’s trivially easy to play video games and avoid trolls. There are single player games. You can play only with friends or family. You can play live service with lots of solo-oriented content and mute the chat. It’s not a hyperbolic choice between playing video games or avoiding all social interaction in life period - that’s a very “terminally online” kind of perspective. Normal people reduce toxic interactions where they can, they don’t think, “Welp, I either put up with constant bigotry and rape threats in this totally optional entertainment or I have to move out to a shack in the woods.”
nature. Stop fighting a losing battle. Learn how to block people and move on with your life. If you stop engaging they’ll get bored and leave you alone. They thrive on your reaction so stop giving them one.
The problem for developers is that the easiest way to stop engaging is to not play their games. They care about moderation because they want people to continue to play their game.
I can’t speak for others, but for me it’s just a nuisance. I’m not furious about it. I avoid buying EA and Ubisoft games too. It’s a small thing for one game on one account, but when you acquire a lot of games across a bunch of different accounts, all those different logins and launchers just become a bother.
I don’t mind DLC that’s done right for games I love. I just know it’s a common complaint for Paradox games to have a lot of DLC. That said, there are games that have produced a ton of free updates with very little DLC, like No Man’s Sky, Terraria, Minecraft, etc. So, I don’t know that it’s always necessary to have a ton of DLC to support ongoing game development. It’s all very subjective and varies a lot from game to game.
Oh okay. A while back, their VP Lyndsay Pearson explicitly said they plan for Sims 4 to continue to exist side by side with Project Rene (aka Sims 5). I was wondering if that had changed. My cynical take on the plan to keep both going is that Sims 5 is probably going to be a live service abomination, which they wanted Sims 4 to be, so keeping Sims 4 might be hedge in case Sims 5 fails hard. Of course, they could also have been lying.
I love the title of this post. The only arpgs that I don’t see mentioned already are Victor Vran, which I think is a lot of fun, and the Warhammer arpgs, I haven’t played yet, Chaosbane and Inquisitor Martyr. Inquisitor Martyr is supposed to get a fully offline mode soon and they’ve patched it to have all the seasons available to play through.
EA App is not even a little bit better than Origin. Offline mode straight up doesn’t work in the EA App, which has been reported so many times and ignored. You can’t move your installation to another drive like you could with Origin. You can’t gift games or DLC to your friends in the EA App like you could in Origin. EA apps sucks so much that when I recently purchased Mass Effect Legendary Edition for the ridiculous deal of 90% off (on Steam), and then remembered I would have to use the EA App to play it, I immediately refunded it. Given a choice, I would happily go back to Origin. I hate the EA App so much. It deserves a negative score.
Epic doesn’t see gamers as their customer - they see developers as their customer and shape the customer experience around that. For example, Epic said that if/when they add reviews, developers could choose to opt their games out of reviews. That’s very pro-developer, but very anti-consumer, whatever you might think of the value of reviews. Informed customers can rattle off a long list of reasons they don’t like Epic and why they’re bad, but they are a small minority of PC gamers. The “silent majority” doesn’t keep up with this kind of stuff or really care about it, so they are literally judging stores on their merits and Epic is a bare bones platform that doesn’t offer customers a good reason to spend money in their store because they don’t think they need to.
I use Appsales to catch sales on paid games: https://play.google.com/store/search?q=appsales&c=apps