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Joined 2Y ago
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Cake day: Jul 04, 2023

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Blood and Wine was honestly amazing. I haven’t enjoyed a DLC or xpac that much since Diablo II: Lord of Destruction. I think maybe the Elder Scrolls 3: Morrowind’s expansion Bloodmoon was a great contender as well, but Blood and Wine just took Witcher 3 to a new level. It truly deserved its spot at the top of the heap.


As a child protection caseworker, I’m right here with you. The amount of children and young people I’m working with who are self-harming and experiencing suicidal ideation over this stuff is quite prevalent. Sadly, it’s almost all girls who are targeted by this and it’s just another way to push misogyny into the next generation. Desensitisation isn’t the way; it will absolutely cause too much harm before it equalises.


If Bethesda created a paid mod market where creators could charge for access and Bethesda only took a super nominal amount of those payments to cover transaction fees (say, 2-3%) I would so be in favour of that. I love the idea of passionate creators being rewarded for their work, and frankly it could (and should) create a new employee pipeline for them.

Sadly though, then Bethesda might make 0.01875% less profit this quarter than they did last quarter, which these days is the death knell of the capitalistic venture.


They definitely did learn. They learned that they could charge for mods and people, sadly, will pay. They’ve learned that they can make more money by paywalling what should be essential patches and bugfixes. They learned that the average gamer is willing to be fleeced. They learned that they can run an IP into the ground and still extract maximum cash from it.

They’ve learned. They just didn’t learn the lesson that we here on Lemmy wanted them to learn. That’s a sad fact of being part of a minority community.


I would love for more of this work to be done in my country too - Aboriginal and Torres Strait Islander peoples have so much lore, history and knowledge that we’ve been losing with each passing generation due to the ongoing effects of colonialism. I agree that video is the most appropriate way to preserve oral traditions and knowledge, and that we should be creating massive publicly-accessible databases to store and view them.


I wouldn’t necessarily say never. Truthfully, I’ve pirated a few games and once I found out I loved them I’ve bought copies. I had the capacity to buy, but didn’t want to sink the money in for a potentially low return. I definitely would never have had the money to buy all of the games I pirated over the years though.

I also don’t consider sharing of ROMs of outdated games that are no longer available for sale in order to use in an emulator as piracy, and I’d say the vast majority of my fee-free game downloads were focussed there. How can I be depriving the creators of anything if I literally have no way to pay them to access the content?


Welp, looks like it’s gonna be yet another Ubisoft cash-grab. Yay.



I’m not sure that your two categories of gamers are necessarily mutually exclusive. I’d consider myself somewhere in both of those camps. For instance, I have hundreds of hours logged each on a range of open world games like Skyrim, BotW, WoW etc. but I also love to play incremental games which satisfies my mathy brain. I’m generally a min/maxer and completionist and in RPGs this often means exploring every location, killing every enemy and collecting every item before progressing the main story, so as to be maxed out at all points in time. I’m not a big PvP fan, but when I do engage in PvP I tend to find some balance between whatever the meta is and whatever my personal playstyle ‘feels’ is right.


I tend towards indie games generally, particularly single-dev games like Stardew Valley or a slew of incrementals out there, and I think by definition these issues don’t exist in those spheres. Beyond that I’m a big Nintendo fanboy and from what I’m given to understand Nintendo doesn’t churn and burn their employees as much, however they do work them to the absolute bone and demand nothing short of perfection which is its own kind of hostile workplace.


Little Inferno was a great concept, and I thoroughly enjoyed it from start to finish. At that time I had never even heard of a game like it! Of course the genre has definitely expanded since then, but I honestly think Little Inferno was more novel than World of Goo (although I absolutely loved WoG too!)


My wife and I took part in the survey as people who aren’t in programming and have never used LLM art generators before, and we scored quite poorly. I got all of the photorealistic images correct, but the painting/drawing pictures were much more difficult.

I think a better test would be to give four real artists and five LLM art generators the same prompt, show all nine of those together in a square and you have to pick the real ones. Then we’re comparing like-for-like as opposed to trying to spot an LLM image out of the blue.


I recently started playing NMS again right before Echoes, although I didn’t know Echoes was coming up. While I never made a conscious link between seeing all of the news about Starfield and me choosing that game when I was last looking through the plethora for something to inspire me, I think it may have had a subconscious effect on my choice.


What the fuck did you call me you S’wit?! I ain’t no fetcher!


Which other Obsidian titles felt like that? Neverwinter Nights 2; South Park: The Stick Of Truth; and Fallout New Vegas all felt like very well fleshed out games to me. I don’t think I’ve played anything else from their catalogue.


It was pretty reasonable! No box and some light scratching on the screen, but I was less concerned with vintage value back in those days. It’s probably not worth as much as my other vintage consoles that I’ve kept in far better condition.


I literally bought a second hand PSP for one game and one game only - Monster Hunter Freedom Unite. Played the absolute shit out of that one. It’s actually the only PlayStation console I’ve ever owned.


Honestly I thought that it was more bare-bones than, say Fallout, because this was Obsidian’s attempt at a large-scale RPG without the backing of a big time publisher like Bethesda, LucasArts, Ubisoft etc. I had no idea that it was purposefully made more shallow to cater to more casual players.