It is how giant publishing houses self-destruct in the gaming space. They fail to realize how difficult it is to build up talented devteams. Everything becomes about maximizing profits in the end. Between the shitty monetization tactics and the terrible working environment they’ve created, they end up destroying their ability to make good games. I fully expect more mediocrity from Xbox/Activision-Blizzard, if not declining quality.
I don’t know about you, but it doesn’t really make sense as a product to me. If all it is is some extra raytracing features + slight resolution bump, then it’s not really worth it. Especially if it is a significant price increase over the regular PS5. And if you need significant development work to achieve those results, then I can see many devs just giving it a pass and not bothering to add any features.
There’s an old adage in programming that you should almost never rewrite everything: https://www.onstartups.com/tabid/3339/bid/2596/Why-You-Should-Almost-Never-Rewrite-Your-Software.aspx
Going from their existing RED engine to Unreal is basically the same idea. Almost nothing from the original Cyberpunk game is going to be easily translated to the new platform. I think CDPR just set their development timeline back by at least 3 years.
You aren’t going to use these features on extremely old GPUs anyways. Most newer GPUs will have spare shader compute capacity that can be used for this purpose.
Also, all performance is based on compromise. It is often better to render at a lower resolution with all of the rendering features turned on, then use upscaling & frame generation to get back to the same resolution and FPS, than it is to render natively at the intended resolution and FPS. This is often a better use of existing resources even if you don’t have extra power to spare.
People made the same claim about DLSS 3. But those generated frames are barely perceptible and certainly less noticeable than frame stutter. As long as FSR 3 works half-decently, it should be fine.
And the fact that it works on older GPUs include those from nVidia really shows that nVidia was just blocking the feature in order to sell more 4000 series GPUs.
Not everything sold at full price. By six month, it was probably closer to 50M. GTA Online has a much higher cost basis. It is not a magic trick to generate free cash. Again, they need to NET $2 billion, not gross $2 billion.
Again, GTA6 really has to match the success of GTA5 or else it will lose money. You don’t know if it can.
Have you seen the steam stats? Very few people played this game.