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Cake day: Jun 08, 2023

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It is how giant publishing houses self-destruct in the gaming space. They fail to realize how difficult it is to build up talented devteams. Everything becomes about maximizing profits in the end. Between the shitty monetization tactics and the terrible working environment they’ve created, they end up destroying their ability to make good games. I fully expect more mediocrity from Xbox/Activision-Blizzard, if not declining quality.


I don’t know about you, but it doesn’t really make sense as a product to me. If all it is is some extra raytracing features + slight resolution bump, then it’s not really worth it. Especially if it is a significant price increase over the regular PS5. And if you need significant development work to achieve those results, then I can see many devs just giving it a pass and not bothering to add any features.


Developer feedback is usually about answering questions that the players have, or finding bugs that were missed in QA. What Bethesda is doing is quite a bit more ridiculous.


Given how massive their game is, I’m doubtful. So much of what they did in the first game will have to be rebuilt. Compared to just reusing most of the original assets and code, this sounds like a lot more work.


There’s an old adage in programming that you should almost never rewrite everything: https://www.onstartups.com/tabid/3339/bid/2596/Why-You-Should-Almost-Never-Rewrite-Your-Software.aspx

Going from their existing RED engine to Unreal is basically the same idea. Almost nothing from the original Cyberpunk game is going to be easily translated to the new platform. I think CDPR just set their development timeline back by at least 3 years.


Because it is a car-shaped airplane. It is a terrible airplane however, while also being a terrible car on top of that.


If FSR 3 supports frame generation on 20/30 series GPUs, you’ll wonder if they’ll port it to older GPUs anyways.


You aren’t going to use these features on extremely old GPUs anyways. Most newer GPUs will have spare shader compute capacity that can be used for this purpose.

Also, all performance is based on compromise. It is often better to render at a lower resolution with all of the rendering features turned on, then use upscaling & frame generation to get back to the same resolution and FPS, than it is to render natively at the intended resolution and FPS. This is often a better use of existing resources even if you don’t have extra power to spare.


People made the same claim about DLSS 3. But those generated frames are barely perceptible and certainly less noticeable than frame stutter. As long as FSR 3 works half-decently, it should be fine.

And the fact that it works on older GPUs include those from nVidia really shows that nVidia was just blocking the feature in order to sell more 4000 series GPUs.


2TB SSDs are going for as little as $60 right now. This isn’t much of a problem anymore.



It did not sell at full price everywhere.

And again, it has to NET $2 billion, not gross. You are simply deceiving yourself if you think it is guaranteed to make money.


Not everything sold at full price. By six month, it was probably closer to 50M. GTA Online has a much higher cost basis. It is not a magic trick to generate free cash. Again, they need to NET $2 billion, not gross $2 billion.

Again, GTA6 really has to match the success of GTA5 or else it will lose money. You don’t know if it can.


Actually no. They probably did not gross $2 billion until they sold around 40-50 million copies.

GTA6 will have to fully match the success of GTA5 to be a success. That is the risk here.


That’s grossing $2 billion. But they’ll still lose money at that point. They will have to net $2 billion, which won’t happen until they sell like $4 billion or more.


It will be the most expensive game in history, with a reputed development budget of around $2 billion. Anyone can do the math and realize that it would have to sell in ridiculous numbers to make that up. If it doesn’t capture the magic of past GTA releases, it will be a massive money loser.


Eventually, there will something like a 1000 Hz monitor. At some point, it will refresh too fast for the brain to register any difference.


I’ve seen these folding phones before, and they have a hugely noticeable crease in the middle. You might as well accept a narrow gap instead.


What’s wrong with just having two screens? If properly engineered, the seam in the middle would be extremely thin and barely noticeable.