Yeah mid game the cpu load gets bad. Some tips.
Cleaning up debris into piles to simplify physics calculations.
Removing gasses you don’t need that are floating around the map.
Walling off sections of the map with only one door to simplify path planning.
Killing off or consolidating the wild creatures.
Setting dups (like cooks) that don’t need to leave your base to not be able to leave.
Longest is 2,700 for a bad review. Oxygen Not Included. The hours come from a combination of things.
I bought it on a whim the first week of early access so years of on and off playing. Mid game gets super slow and with a stable base there is little danger. So que up some dig, sweep, or build orders and go to bed. 20 minutes of play for 20 hours of run time.
Then the game starts to have problems with performance so sort the junk and fill the world with plastic to simplify calculations.
Then there is the runtime I used running a mod that generated a world checked it’s stats and sent the info to a map database.
To be fair they bought skype to break it’s end to end encryption at the behest of the us govt. In return they were awarded big contracts.
https://www.theguardian.com/world/2013/jul/11/microsoft-nsa-collaboration-user-data
You can always vent the gas to space. Door crushers work great if you don’t mind exploits. Sour gas is useless until late game.
You should liquid lock your base to prevent unwanted gases from getting in.
My best tip for oni is after 4 dupes the number of dupes is the difficulty setting. Grow slowly.
When I was getting my engineering degree in the senior year we had some question and answer sessions with people from industry. The guy in class who thought he was way smarter than he was asked about going directly into an MBA program after graduation.
The industry guy said it was a terrible idea. Your engineering knowledge would be 2 years out of date and who knows if you would be a good manager. He said to get a job and get some experience. If you show promise as a leader a good company will offer to put you through a MBA program and you well have the real world experience to make the best of it.
So I think there is a real use for an MBA degree but only after some real world experience in your field and showing basic team leadership. People who go straight for an MBA tend to be the those who just want to boss people around and can’t handle real work.
Electrolytic capacitors use the chemistry to make a very high dielectric allowing the plates to get very close and increase the capacitance and decrease the size.
A cell in a battery is a capacitor then converts the charge on the plates into chemical energy and vice versa allowing much more energy storage and a flat operating range as the plates charge is replenished by the chemical reaction.
This article doesn’t go into details but it sounds like the breakthrough is a much better dialectic then storing energy in a chemical reaction.
Most mods shouldn’t require the dlc unless they are based around it. Royalty is very good and add a lot of game play improvements like high tech melee weapons and psi powers. The system around psi powers is innovative and new. Boitech has cool new races with specialities and weakness. You can get very overpower with the right combos. The mechs are super disappointing as their unique drawback toxic waste is extremely had to deal with without cheese until late game when you can magic it away with some difficult to obtain parts. Ideology has fun ideas and roleplaying potential but it’s implemented in a meh way. It’s nice to be able to say my colony doesn’t care about cannibalism or likes nutripaste but it doesn’t add much beyond that. I haven’t played the new horror one. It doesn’t look very good. I’ll see what kind of reviews it gets.
You misunderstand potatos. Rice and corn both have high sensitivity to soil quality. Potatos have low sensitivity. So with normal or better soil rice and corn both get a big speed boost and potatos get a small speed boost.
With poor soil rice and corn get a big speed penalty potatos get small speed penalty.
So normal or better soil plant rice or corn. Poor soil plant potatos.
I’ve got way to many hours in rimworld.
Some tips.
Psychic shock lances are must haves. You can’t make them but they are easy to buy from traiders and settlements. Two uses and they are gone but so worth it. They cost about 600 with two uses so 300 a zap. Here are some great ways to use them.
Raider with a great set of skills and traits. Zap him and stockholm syndrom him. Raider with nice very expensive armor. Zap and strip. You just spent 300 silver to buy a few thousand worth of armor and removed a strong enemy. And it doesn’t have the tainted trait because he didn’t die. Raider with a mini gun or doomsday launcher. Zap now you have it and they don’t. Raider grabbed one of your pawns and leaving the map. Zap.
Insanity Lance is also good. Notably against any pawns with a rocket launcher. Have it shot it’s friends. Or a good meele raider. Zap and the raiders are dealing with it while you are getting in position.
Both are consumables that you have to find or buy but are so profitable and can save your bacon.
You can pause and see all stats and equipment. When raiders show up check for pawns with skills you need or dangerous weapons like doomsday launchers.
Home zone is also where they clean. Turn it off in areas you don’t need cleaned like crops. This saves a ton of pawn time. It’s also where they fight fires. So you need to add it back when there is a fire.
If you are using mods complex jobs is a great choice. It breaks down jobs into more categories. So for example anyone can tend wounds but only good doctors can do surgery.
Combat keeps ramping up if you don’t take losses and as you gain wealth. So you can end up with a very brittle base where any attack that can hurt you also is a almost total wipe. Look up kill box designs. They are almost required.
If you don’t have a kill box. Having a pawn in armor and a shield belt with a smoke launcher firing at it behind cover is great in combat. Put it just in front of your shooters. The raiders shot at it and it doesn’t take much if any damage. Letting your shooter pawns fire away.
If you want other tips let me know or check out Francis John. He has good guides and some of his playthroughs are great. I recommend the tribal wizards playthrough for fun.
When that poor pawn gets stuck in Australia having to wall him self in to hide from the mechs, raiders, and bugs. Rebuilding the wall from the inside as they chew at it from the outside.
It can be. Lower difficulty and phoebe chillax as the storyteller. I highly recommend modding the game. Both the common QOL mods and tweaks to what you don’t like.