Huh, chances are I actually might.
I have serious issues running a game to the ground (aka, obsessively play just one game) before moving on, especially large games. (I WANT to enjoy them. I also want enjoy everything else in the game. End up burned out by the final boss. )
Been trying to pace myself with Stardew, and been successful do far, but I was looking for something switch up with Stardew. This just might be it.
Thanks for the heads up!
On one hand, I really want to continue of Ghost of Tsushima.
On the other hand, I have Genshin Impact installed that Ive been meaning to try (reddit and my younger sister tell me its easily possible to do all but the highest level stuff without spending any money,/gambling and even said content is still doable with skill).
Though in the end, Ill probably default to Stardew Valley 😂
Is there a way to play without having to give wine/beer to your colonists?
I bought this game day 1 cause I LOVE the concept, but as a personal rule I stay away from all things alcohol. Even the virtual concept of handing out beer felt awful. Had to drop the game eventually.
If anyone knows wether its possible to win a round without touching the virtual drink, please let me know. Good town building games are so damn rare :(
Join us. Also this: http://digitalemelas.com/m.index_ys.php
The website gives a non spoiler intro into the world of ys, as well the best order(s) to play rest of the games. Their discord is also active, if you have questions.
Stardew Valley and Ys origin.
With Stardew, It started on mobile, grew with an old Bluetooth xbone controller for combat, moved on to PC for the mods, and am now learning modding to add some things I missed from the mobile version 😁
Ys origin for when I want a break from Stardew. Simple demon bashing is quite therapeutic.
Honestly? I like both the screenshot poster.
The current OP’s posts I tend to skim over, (unless its a game I already played, like this one) cause spoilers. . The other poster has less spoilery posts that I like to read more often (specially the ones he plays with his friends). . To each there own ¯\(ツ)/¯
Hard agree on the weqpon upgrades. Getting the perfect one, upgrading it to the nines and FEEL like it was worth it was one of the fun parts in HZD. Not so much here (Wildmaws shudders)
Regarding Strike, if they had slowed down the pace of the game, like death of the world in a few years instead of months (with hard timeskips you could gree to), and set the Strike tables in out-of-the-way corners you never have to go to without good reason, I MIGHT have felt like playing it. Deff interesting, just not part of the overall tone of the game.
Its not the graphics that need a rework, its their quest syatem.
The side quests were tied to your overall level, meaning if you were overleveled, you could unlock quests to battles that were only explained way later in the main quest line. Also the Frozen Wilds expansion made more sense if you did them BEFORE the final quarter of the main story line, but the missions themselves were of a higher level than the endgame boss.
Regarding the main quest line, while its quality is noticibly much higher in Zero Dawn than the later game Forbidden West, the way they were structured meant that f you unlocked the extra dialogue (from talking to certain NPCs) out of order, the whole script felt a little jarring.
Tldr: the quest system of Zero Fawn needs a fuckton of polish, not the graphics
Roger, thank you so much!