The reason this likely hasn’t been the case in the past was consoles generally had proprietary hardware that was extremely limited so games were made to squeeze every last drop out of hardware. Additionally the consoles were identical hardware so drivers didn’t need to be robust.
PC’s are myriad in their internal specs which makes drivers for GPU’S and solving bugs and conflicts gets way harder.
However, in recent history the consoles’ hardware have all basically converged to basically be PC’s anyway. Sony and MS are both running AMD platforms and DirectX. Of course Nintendo complicated the matter by switching from AMD in Wii to Nvidia for the switch, but there was never any chance Nintendo was going to care about PC anyway.
You just need a way to rationalize it. For me, I focused on the fact that the praise the Warrior of Light usually receives is in the vein of never giving up, not that they are just plain powerful. As such, I don’t view my character as any more powerful than any of the Scions, or Raubahn. I think the narrative of Shadowbringers and Endwalker support that idea. That fight with Zeno’s at the end was just pure willpower at the end, neither had any strength left and they still fought till they couldn’t move.
A classic from Introversion. It’s a bit older so it’s gotten over the review threshold by now, but I’d wager it’s relatively unknown.
This is true that it is a likely reason. It is also possible that Gabe Newell runs his company in a very deliberate way because he thinks it’s a net benefit to both his company and gaming in general. From what I have heard, which of course may be a flawed understanding of the man, it seems like he has certain principles. I guess the question is whether or not a person believes intent matters or only the end result.
Parents need to fucking parent.