I was pretty sure Steam was getting dunked on because you don’t actually own the games according to the contract. I was just pointing out this is also true of any commercial piece of software.
For example, you go to GameStop and buy a physical copy of your favorite game. When you install it the EULA makes it clear you don’t actually own the product, just a license.
There is already a solution using relatively simple analytics and building a profile of the player. It becomes very easy to find cheaters because it is easy to analyze how fast and directionally they aim. It is obvious when someone is using macros for instance or a aimbot.
The problem is this does not require intrusive programs that are essentially spyware for your OS. This is what attracts the big studios to these solutions not their effectiveness.
There is a workable solution but let’s be honest. Cheaters are often whales and spend a lot of time and money on the game. It is bad engagement to send them away.
Big studios already recognize this. So to be blunt they allow a certain amount of cheating because they don’t want to really solve the problem.
AI is just an excuse to get a bigger piece of the pie.