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It really helps that there’s a quest book to guide you through some of the mods. Otherwise, you’re just searching for recipes in your inventory and hoping for the best.


I am playing the "All The Mods 10" modpack on a server with some friends. After spending time making nice looking factories in Satisfactory, I'm attempting to walk the line between functional and aesthetically pleasing with this base. The main floor is the workshop and warehouse. The second floor is a living space, and the addition on the left is a library. ![](https://lemmy.dbzer0.com/pictrs/image/ab3f3a38-346b-441d-85ec-4e6654a78020.webp) Inside, I try to keep things organized. There are a LOT of different items in ATM10, so organization is key. Thankfully, a lot of these chests can be upgraded to expand their storage capacity. The drawers are useful for massive stacks of single items. ![](https://lemmy.dbzer0.com/pictrs/image/53c7f9b7-be7b-435e-9a58-fe56135cff80.webp) This is where the beginning of the workshop area is at. I eventually had to expand to make room for more machines. ![](https://lemmy.dbzer0.com/pictrs/image/2dc6da51-f2e1-4741-a079-d9d0c995e587.webp) The main workshop area. The grids along the walls are electrical connections. The mess of pipes in the back is an automated ore processing area utilizing Mekanism. Put ores in one side, 4x the ingots come out of the other end. To hit the next tier for 6x and 8x ore multiplication, I'm going to need a lot of diamonds. ![](https://lemmy.dbzer0.com/pictrs/image/e34b82cf-babd-46c4-b706-456ed5f0c335.webp) This is the main power area. Solar, geothermal, and wind energy are my main source of power. I also have a biofuel setup that converts excess crops and seeds into fuel, and then burns it for supplemental energy. Eventually, I will be able to take advantage of nuclear power, but my needs are nowhere near that point right now. ![](https://lemmy.dbzer0.com/pictrs/image/3c2ad8dc-ea2a-4277-bb55-8cb2e0064032.webp) Windmills, and an overview of the base. Yay, jetpacks. ![](https://lemmy.dbzer0.com/pictrs/image/290fb3b9-67aa-489e-9583-d9165eb5e0d3.webp) Back inside, second floor. My cozy kitchen. I currently have a good sushi making setup going. Depending on the ingredients, it can be very filling and offer some additional short-term effects (such as rapid healing, super sprint, and fire resistance). ![](https://lemmy.dbzer0.com/pictrs/image/cc814965-8a3f-4692-b10f-5f81271a4565.webp) Inside view of the library. I like to add daylighting wherever I can. ![](https://lemmy.dbzer0.com/pictrs/image/2424c60c-221e-4f39-b964-5d1a2dd77efe.webp) This was my starter shack, now converted into a shed. Inside is a small workspace, a little bit of storage, and access to the mineshaft. I couldn't get a decent picture since it's a little cramped, but just picture a stairway that appears to descend to the void (-64). Also, one of my friends left the teleporter/sign. It's a convenient way to travel between our bases for when he wants to grab the occasional item, and for when I want to smother his front yard with fig trees. ![](https://lemmy.dbzer0.com/pictrs/image/a2785cb3-6121-4220-a8f6-a6e406556198.webp) This is a temporary workspace for getting started in Modern Industrialization. All of these machines are steam powered. Once I can electrify them, they will be getting moved inside. The coke oven is converting coal into coke, which is helping the blast furnace produce steel and a type of synthetic oil for producing rubber. It outputs creosote as a byproduct, which is converted into lubricant for some of the other machines. The large device on the left is a steam quarry, which is currently boring a hole past bedrock into the void to collect batches of various ores. ![](https://lemmy.dbzer0.com/pictrs/image/6b2d3690-c181-4ae1-9173-3aee4f8a7364.webp) The back yard of the main house. Gotta have a grill space. ![](https://lemmy.dbzer0.com/pictrs/image/d6fe37fa-338a-4349-98f9-98a21e9a8f7a.webp) Fields of wheat, flax, coffee, carrots, cucumbers, wasabi, sesame, and soy. The lanes holding water also double as rice plots.
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I highly recommend playing with a mod pack on a return playthrough. You can still do all of the vanilla stuff, but the experience is also expanded upon with things like steam quarries, programmable mining bots, digitized wireless storage, blood magic, dimensional travel, and cozy kitchens with in-depth cooking.

I used to dive pretty hard into Feed The Beast, but All The Mods seems to have taken over it. The big thing with these packs is making all the mods play nice with each other, so they can share resources and be cross compatible.

I recall one pack where the world was a wasteland. All the ores were depleted, and the oceans were toxic. You had to figure out how to try to grow crops, make survival gear to explore, and eventually make mystical crops that could produce tiny bits of ores that you could harvest.


Somehow, our gaming habits keep overlapping. I just started playing Minecraft again a few days ago. However, I’m playing “All The Mods 10”. I’ve been focusing on creating an aesthetically pleasing factory this time. So far, I have a cozy house with a workshop. My mineshaft is behind the house, and it’s my starter shack converted into a garden shed.


If you feel tempted to try Star Citizen, just go play Elite:Dangerous. You’ll have a much better experience for a fraction of the cost, and still get to do all the things you were hoping to do in SC.


They also flat out said it will be a long time before they even consider a 2nd version. Performance efficiency and battery tech need to make some leaps to make it practical.



If they were playing online, it’s likely all of the pads were full. You can either wait for someone to leave, or super cruise out and back in to load a new instance with available pads.



Tried it on my laptop and work computer. Absolutely hate it. I refuse to upgrade my gaming PC to it. I’m planning on swapping to Linux Mint whenever I feel motivated.


Played it. It’s Spaced Engineers on the ground. It seemed great in concept, but development seemed to quietly come to a halt at some point. It never got anywhere near complete.


It’s been out of early access for a few years. It was just built on a very dated engine and never quite reached that “complete” feeling.

I’ve burned hundreds of hours in Space Engineers and enjoyed it a lot, but I would never call it polished. I’m really hoping Keen Software learned some lessons from the first one to make the experience better.


I think that’s store driven. I recall having to input my PIN on my Deck multiple times, but there was at least a few days between each purchase.


It probably wouldn’t be too resource intensive to run it on an XP virtual machine. You’ll want a version that runs on its own, though (no game store launcher, drm, etc)


Dragon Age: Origins. The base game was easily 80+ hours of interesting story and game play. Each DLC added 20-40 hrs a piece. I used to play it a ton.

I don’t recommend giving money to EA, though. They have properly shit all over the sequels.


It does update achievements. It’s really just play time that seems to have issues


I can’t help but question the accuracy of this list, since the Steam Deck doesn’t seem to log hours for games played in offline mode correctly. I easily have hundreds of hours unaccounted for. It will also add played time for hours spent in standby with a game running, but then wipe all of the hours played and in standby once I connect to the internet.


Just to jump onto this comment: Factorio just released a major expansion this week.

In a similar vibe, Satisfactory just left early access a few weeks ago.


The biggest spooky factor of Subnautica was being alone and surrounded by the unknown. I guess they aren’t going for that this time.

Compared to the first, Below Zero was okay. I predict their third game is going to be “meh”.




They rapidly expanded their team to quickly fix issues present with the early access release version of the game. They’re still working towards 1.0, so the talks of DLC expansions will likely be for content after release. Development of new content takes a lot of time, so it’s smart to plan for the future before it becomes a problem.