Basically just implemented official shaders. Definitely doesn’t look as good as other shaders that exist like Sildur’s.
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Minecraft has a long and storied history of cribbing features from modders and integrating them into the official base game. This includes hoppers, light senors, pistons, slime blocks, several of the types of trees, armor stands, displaying maps in frames, quite a few mobs, several of the current biome types, and probably a whole bunch of other stuff I can’t remember offhand.
So yeah, stealing the idea (even if not the outright code) from shader mods would be completely on brand, and not at all unexpected. It’s up to the player base to decide how they feel about this, but honestly it seems nothing short of kidnapping babies and setting them on fire would get any significant portion of people to turn away from Microsoft’s stewardship of the game, given how hard they’ve tried to screw it up post-acquisition and yet it continues to print them money.
I wonder how much of this is network effects? I cannot describe how many times I have fired up Minecraft all over again after not touching it for awhile because oh, a friend made a server and my other friends are playing too! At least in my experience, it seems to just be a thing that if a social circle contains mostly people who happen to enjoy video games, even if we formed around liking to sing or something and not our love of video games, it will try to make a Minecraft server.
Mojang’s “stealing” started from at least the pistons in 2011, 3 years before the acquisition. Credit was given to the original mod author under “Additional programming”, and they did reuse the actual code from the mod
I don’t think it’s fair to call that stealing, for multiple reason: