The biggest issues have already been mentioned by others but I’d just like to add - there’s a lot more climbing in Forbidden West, but the mechanics feel a lot worse (to me anyway). I found the climbing in HZD boring but serviceable; in HFW it just feels awful, Aloy never does what I want her to do and I regularly plunge to my doom for unknown reasons. Also the pullcaster (basically a grappling hook) is super clunky to use and adds essentially nothing gameplay-wise, just some random superfluous interaction points. It feels like there might have been some cut content there.
I enjoyed Zero Dawn quite a bit - the hunting and fighting mechanics in particular - but Forbidden West is kind of a sidegrade at best. It just feels like a sequel for the sake of a sequel.
Huh, same here! I have it on GBA and have been periodically playing it since I was a kid, but I’ve never actually been more than 2/3 or so in. I was never able to put my finger on why - it seems like an amazing game with its charming aesthetic, good controls, it does a lot of things well - but now that you say it I think you’re right, the level design and emphasis on checking every nook and cranny really does make it kind of a slog. I just booted up my last save and played a bit of the next level, and the amount of backtracking, secret side areas, and mini puzzles is kinda overwhelming.
This ended up a bit longer than I intended, whoops. Most of your examples are more conceptually unique than most of these, but I figured it couldn’t hurt to mention them since they all do something ‘different’ you might find interesting. I’ve really enjoyed all these games myself.
Recently I’ve been exploring flash games again. I played them a lot as a kid, but in revisiting them I’m blown away at how unique and interesting so many of them are. Here are a few of the more unique ones you might enjoy, you’ll have to use something like Flashpoint to play them:
CDPR as in CD Projekt Red? Are they associated with GOG in some way?