All Epic had to do was build a good store front with similar features as Steam provides. They didn’t. Their store sucked from the beginning and it also blows now. Relying purely on exclusives and freebies was a losing game - they needed to back it up by making the service worthwhile beyond that, and they utterly failed to do so.
I was with you until the last two sentences and then you just dove overboard. Life is fucking great compared to just about any time in the past. You know refrigerators have only been around for a little over a hundred years? Same with antibiotics, antibacterial soaps, indoor plumbing, electricity, tv, radio, and obviously the internet. Sure corporate bullshit sucks, but the level of comfort we experience while not dying from minor infections by the time we turn 30 is pretty fantastic. Even with stupid rules like this video games are fucking amazing. I’m typing this message with a magic light up box that can play music, order me delivery, pay my bills, look up nearly any knowledge available to mankind, and show me things beyond the wildest imagination of anyone prior to the turn of the century. Life is amazing, we just have to keep fighting the assholes who want to keep all the awesome stuff for themselves.
Therefore, Capcom can go suck a fat shit.
Its been awhile so maybe things have changed. When I tried it out it basically took everything I enjoyed about these games and scrapped that to make it work as an MMO. Somehow Im the main hero but had several dozen people jumping around me at all times. All agency of character choice was gone, along with half the possible skill sets. Every quest had one way, maybe two ways, to complete them. It was no longer I could sneak or bribe or negotiate or fight or pickpocket or trick them into fighting someone else or use a spell to mesmerize or put them to sleep or poison them or whatever else came to mind with my incredible multitude of tools. It was just dull.
Much like when I hear about Call of duty I get a little surprised every time I hear this series is being made still. Not because it’s bad or anything, I really dont know, its just because the series got old and repetitive to me like a decade ago. How do people just keep eating the same regurgitated stuff over and over and still love it so much??
I met Randy once, shook his hand, told him “keep up the great work!” Shortly afterward that god awful Alien game was released and I felt like a shmuck. It’s become more and more apparent since then that Randy is the real shmuck. He originally was a magician (its called an illusionist, Michael) and that really speaks to his manner. It’s all a show, and his facade isn’t real. Pull back the curtain and you’ll find disappointment.
Sounds like a solid plan. Really I keep messing with most of the new weapons I find, so now I just whip this back out whenever I encounter a bunch of undead.
Wings were a little disappointing actually. Every once in awhile I would get some good hits with it, but half the time I would just fly right past the enemy and it was useless then.
I read the weapon description saying something about holy amplifying the power so I started experimenting a bit with it. I landed on using sacred blade to continuously apply extra holy with the special move instead of using grease. It absolutely destroys undead stuff. There may be a better choice too, since I’m running a fresh character I’m missing some ashes, but anything that gives it the extra grease aura should rock.
I guess that’s the thing really, is all you gotta do is recognize you can go somewhere else. Come back and practice the hard part occasionally. Go find more scadu fragments, new weapons, spells, tools, experiment a little. Hell if you really need go respec and make a focused build. Or summon people to help you. There’s so many options, I hit some hard stuff but it never felt like a brick wall.
It’s not even that hard. I seriously was bracing for some ridiculous bullshit based on the response but I haven’t struggled at all through it. Sometimes I do hit a hard boss and explore to come back later, but nothing insurmountable. I still have yet to finish but Sekiro still makes this games seem like a walk in the park. Hell, all the Dark souls games are far harder too.
Yeah that’s a potentially endless discussion right there. I actually think Sekiro was the hardest, even if it’s technically not a souls game. Part of what makes Elden Ring so easy is the number of tools and abilities to use, the summoning ashes, OP spells, and nearly always being able to summon two helper players for tough fights. Melania is so much like fighting Isshin, I think he’s way harder than her, and especially because you have to nail the timing with him. There’s no respeccing, using cheesy spells, or summoning help with that guy. Don’t get me wrong, Elden Ring is a great game, but most of the difficulty is easily overcome by just trying out the other stuff you can use.
I don’t, they are right, I can create my own challenge. It’s not really what I’m annoyed about either, its the whole design by a committee of vocal internet people which results in the same bland shit over and over. Part of what made these games cool is the things that are unique, and often times the most memorable moments are also the most difficult. Seeing From pivot because a bunch of people whined about it is just disappointing really. There was a time where the tag line for Dark Souls was “Prepare to Die”, but come down the line to Elden Ring and you can really feel how they’ve softened that edge up. The DLC feels like they sharpened the blade for its final outing, and people want it dulled immediately. To me that’s boring. Embrace the challenge and what you will remember and be satisfied by is overcoming it.
For games as a whole, I will go way back to Medal of Honor: Frontline. All the Medal of Honor games are about war (mostly WW2) but this one really stuck with me for its depiction of storming the beach on D-Day. You really did have to sprint from cover to cover where there was barely any while soldiers around you get mowed down by MGs from the bunkers ahead. It was intense and one wrong move would have you annihilated. There’s definitely a long list of military shooters depicting battlefields where you work your way through from cover to cover, but this one was one of the earliest I can think of that did it well, depicted a real battle, and really drove home the absolute insanity of the situation those soldiers went through.
On the complete opposite end there’s always the dynasty warriors games where you melee fight through battlefields full of soldiers, but those are ridiculous for being completely unrealistic in the process. However, they do all retell the classic stories of real battles that took place between the ancient Chinese battles, and for the ones I played pretty much every level involved navigating a huge battlefield to turn the tide between two armies clashing as you went.
Having played all of them, I don’t get how armored core helped but ok that’s neat. Sekiro is a little different than the other From Software games, mostly because it’s a rhythm game in disguise. Deflect almost everything, and if you do it enough you’ll sail through fights hearing that deflect go dinkdinkdink dink dink, , DINK! I was always a dodge roller in Dark Souls, so I really resisted using deflect, but it’s a must for Sekiro. If you feel like you must dodge try holding the dodge button to sprint away instead - I found the little hop the dodge button does is often not enough. If they have an unblock-able move try jumping over it, that usually works too. This was not useful in Dark Souls so it took me way too long to use that.
Ah my bad. Need that sarcasm tag haha