So up until very recently, the monster hunter games had a theme of living in balance with the environment and monsters were only hunted to help control manageable numbers or if some had gone out of control. Then they were apparently specifically told to tone down their environmental messaging to appeal to a wider audience.
I usually have a pretty bad attention span with games so it’s wild to me that I’ve been playing warframe almost exclusively for nearly 3 months now, and I’m super excited for 1999 later this year.
I also really need to get back into the satisfactory server I’ve been hosting for some friends and finish the turbofuel power plant for them.
Finally, Monomyth came out in early access recently so I’ve been savoring it. Arx Fatalis had the absolute coolest fantasy setting I have ever seen, as well as just being an awesome game. Monomyth is a love letter and I couldn’t be happier.
I believe the things you are calling out are an integral part of the ARPG genre so there isn’t going to be much change to the core without fundamentally changing the game you’re playing. Plenty of people enjoy the wanton clicky destruction and seeing numbers rise, just look how popular stuff like cookie clicker is.
Have you tried monster hunter? (Or god eater or wild hearts) Those games sound a lot like what you’re describing. At its heart the core gameplay is ‘Hunt monsters to gather parts to make better gear to hunt more powerful monsters’
Instead of mowing down tones of small things though, you take down a single large and dangerous foe. As you progress, new and more powerful foes appear, but despite the large roster of monsters, they all feel unique. And while better gear certainly helps, a good deal of skill is also required.
I lived the collectibles in Anacronox, they were little golden taco trophies and their lore was that they used to be highly sought after until it came out that TACO stood for Totally Arbitrary Collectible Object and it tanked the market.
You meet a guy that held on till the bitter end but finally had to sell off his collection because he needed the money, so you give him any you find for trinkets and stuff to help him rebuild his collection.
I’ve not played it myself, but I was curious about it before it launched. It ended up releasing to poor reviews as well as being an epic games exclusive.
If I recall, the devs made some curious design choices and left out a lot of quality of life things that are standard to the genre now, so the game just ended up being frustrating to play.
I was actually thinking about playing x4 recently…I bounced off of it forever ago but the comment seems neat. I have so many other games to play though and Satisfactory is my current fixation D: