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Cake day: Jun 06, 2023

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Nobody ever says to pick the worse fit candidate just because they are a woman or whatever. That is a bullshit talking point by small minded people.


To an extent, but 10 skilled diverse people will result in higher quality than 10 skilled same people.

So yes, care about skill, but also make sure you get some free innovation by having varied opinions from differing cultures, backgrounds, genders, etc.


You’re right, you will definitely get downvoted with that opinion. The corpos sucking up data to track and advertise and whatever else is annoying, and i don’t want to make it even easier for them. And i definitely don’t want to help my shitass government round up undesirables any easier than they already can (including from those corpos…). There are no positives that i care about from an actual digital id. Privacy is harder and harder to come by everywhere in life, i don’t want to give an ID to use discord, steam, lemmy, or anything else.


Nah, fuck the AG for tying these 2 issues together. They don’t give a fuck about gambling, they just see a huge marketplace ripe for online ID and are snaking their way into it if they can.


So glad Digital Foundry escaped them and went independent.


Look again, there is a specific watch button for opening multiple, then you gotta switch to grid view and turn off the setting that shows users on the grid.


If they price this well, it’ll be the new standard recommend instead of quest 3. I’m sick of meta so i’ll gladly swap over.


They are needed to craft badges, which level up your profile. Higher level profile means more customization. So if youre into the social aspect of steam then they are required at least a little bit. Obviously for you they aren’t needed so yeah you can just sell them to others and make a buck, and thats a pretty cool system imo.


So if that dev used AI to make various filler/background glyphs would it be okay? Because even scribbles take time to make, if an AI tool can do it quicker and its just background noise, is that okay?

Where is this imaginary line of acceptability? Its different for every person who enters these AI discussions. How about if the dev codes a tool that spits out procedural glyph assets, surely thats fine, but what is the real difference?



Not all indie games are low graphics requirements.


8GB VRAM is definitely a problem even at 1080p. There are already benchmarks showing this from various outlets. Not in every game of course, and it definitely hurts AAA mre than others. but it will get worse with time, and people buy GPUs to last several years, so it shouldn’t have a major issue on the day you buy it!


For your first part, i agree dev art has its charms. I don’t necessarily think that charm is lost if AI is introduced with a light touch to help them out. For sure if they just prompt and use slop then yeah, thats way worse. Curious, what if a dev hires an artist, and that artist uses AI tools in some form or another? Assuming they provide what the dev wants for the project at good quality, is there still an issue here?

I do agree with some of the copyright issues and computation issues in your second part. I don’t know what the solutions and future hold for this. I honestly just cede those points to the anti-ai crowd. It doesn’t stop me from being a supporter of these tools overall, but im mostly just interested from the technology side itself. And i really only use local models to tinker with them as a hobbiest, not posting anything.

Also side note, steam is already flooded with asset flips, functionally no different, haha.


Well to be fair, i don’t like art made by humans that are assholes either.

Though i dont agree that ai is inherently equal to those human assholes. Especially since for most of the important use cases (ie not spamming ai slop all over galleries online), an artist is usually the one influencing the ai tools, not the other way around.


If you’re mirroring the example being discussed above, then wouldn’t the alternative be that the game doesnt exist in the first place? The musician or artist cant afford to hire a game dev for x amount of time to make a game at all, thats why they used the tool. But using the tool allowed them to get closer to their vision anyway, even if it is imperfect.


Aside from drop rates everything you said applies to Valve too. Counter Strike skins can be traded or sold for real cash (tied to steam wallet, but still), and you can purchase singles of what you want.

I know other games loot boxes dont follow this, but its interesting for the sake of comparison.


Performance mostly. But also even when made by various AAA studios, the resulting games often have this uncanny similar-ness to them. Personally i prefer in-house engines even if its just to maintain variety in the industry.

Also obligatory shout out to id tech for continuing to show off their engines with indiana jones.


Yes obviously. One is completely transparent about being incomplete, often discounted. The other is deceitful and lying about incomplete and charging you full price.


If only there was some sort of early access system to allow devs to get some monetization while they finish developing their ambitious game.

Its only novel that they got away with claiming a full release of their early access game.



The consoles are typically FSR2 upscaling from 1440p or lower. Plenty of games are down around 720p. Lets not pretend theyre doing 4k native on AAA titles. The pro isnt going to be native either, we need to see games and PSSR in action to see where it falls vs FSR, XESS, DLSS, and see what gpu is closest in performance. You can get a used RTX 3080 for 350-400 and i’ll be pleasantly surprised if PS5 Pro beats that level of performance.


Only in single player though.

Multiplayer reload speed is a knob for balance.


Depth to movement mechanics is one of the differences between mediocre and great first person games. Look at counter strike movement over the years. Players have extracted everything from the quirks of that engine, the game is better for it, and the skill ceiling for movement alone is enormous. That skill ceiling is important. Crouch jumps in particular have been in pretty much every game i can think of since i learned halo on the og xbox. even if they aren’t explicitly used by the game designers, there is often tricks you can do to exploit campaigns in fun ways, or maneuver the multiplayer with a higher level of expertise than others. Thats fun. Competitive but fun.

Compared to games where every mechanic is dead simple and everyone can do it, its more just rock paper scissors at that point. The designer gave a specific movement ability, you counter it with some other ability they designed. Its boring to me.


It shouldn’t be ignored full stop. It depends entirely on the game. A purely arcade shooter should probably ignore it and most do (halo, overwatch), but a sim certainly shouldn’t (tarkov, arma). And a mixed game can decide for themselves (battlefield, cod).


Some do this, tarkov is a popular example.


Chess has been played for ages with no dlc. Competition against another person is engaging on its own. And chess is a good deep game on its own.

Combine competition with a good game and you get a successful infinite live service game in theory.

Only one or the other and you get a flash in the pan.


Double checked that i had more than 200, that doesn’t seem to fix it. I’ll probably try doing it on my PC later


Made an account and tried to sign up for beta access, but the Submit Application button doesn’t work on my phone for some reason (or its sending 100 applications as i tried a few times lol). Using a Pixel 6, firefox mobile.


Sounds pretty good. Personally i have no interest in Marvel stuff so its not up my alley, but i always like it when a fanbase gets something they enjoy. Have fun!



Doesnt help that the combat is unresponsive and janky as fuck anyway, so playing without cheese is an excercise of frustration.


The entire galaxy hinges on them because its a space fantasy with superheros and supervillains… If just anyone could change the fate of the galaxy then it wouldnt be the same star wars. Its fun to be involved in those main events, even by proxy. Just existing in the universe can be fun too, i admit, but its a different fun.


What you describe as the word’s flaws make it perfect though. The word itself is an icon for the actions it describes


Frame generation isnt going to help 30 fps console games though. AMD recommends a base of 60 fps, nvidia recommends 45 iirc. Those numbers will improve over time, but likely not fast enough for the ps5/pro gen to use it at 30.


You dont need a 3k gaming pc to get started. PC has lots of options, thats part of the appeal.

Steam alone has as many monthly active users as the switch has lifetime sales. Its not a tiny niche market.

Its also not unpleasable. There are certain technical standards, sure. But that is true for all consoles as well.


Its not juat about looking nice. Sub-30 fps is genuinely uncomfortable to many people. You aren’t sensitive to it, good for you.


They almost certainly would make less than 2M without steam though


2x on a 970? I struggled with my 970 at 1440p low-medium settings until i got the 3080. Often had to put scaling to 1080p. And that was on “last gen” titles, cant imagine still trying to limp that thing along nowadays, despite as much as i loved it.


You must not notice aliasing and shimmering then? Most find it very distracting to see everything flickering and shimmering and stair step with the slightest motion.

And ray tracing really depends on the game, implementation, and hardware. Ray traced global illumination alone fixes the classic video game look that stems from rasterized lighting errors (light leaking, default ambient light, etc). It is the future for high quality games even not photo-realistic ones. Its expense is offset by both reconstruction and improved hardware. You wont be able to avoid it forever even if you want to.


Free mods arent gonna disappear no matter what bethesda does on their end. Just ignore the paid shit just like we always have