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Cake day: Jun 06, 2023

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Performance mostly. But also even when made by various AAA studios, the resulting games often have this uncanny similar-ness to them. Personally i prefer in-house engines even if its just to maintain variety in the industry.

Also obligatory shout out to id tech for continuing to show off their engines with indiana jones.


Yes obviously. One is completely transparent about being incomplete, often discounted. The other is deceitful and lying about incomplete and charging you full price.


If only there was some sort of early access system to allow devs to get some monetization while they finish developing their ambitious game.

Its only novel that they got away with claiming a full release of their early access game.



The consoles are typically FSR2 upscaling from 1440p or lower. Plenty of games are down around 720p. Lets not pretend theyre doing 4k native on AAA titles. The pro isnt going to be native either, we need to see games and PSSR in action to see where it falls vs FSR, XESS, DLSS, and see what gpu is closest in performance. You can get a used RTX 3080 for 350-400 and i’ll be pleasantly surprised if PS5 Pro beats that level of performance.


Only in single player though.

Multiplayer reload speed is a knob for balance.


Depth to movement mechanics is one of the differences between mediocre and great first person games. Look at counter strike movement over the years. Players have extracted everything from the quirks of that engine, the game is better for it, and the skill ceiling for movement alone is enormous. That skill ceiling is important. Crouch jumps in particular have been in pretty much every game i can think of since i learned halo on the og xbox. even if they aren’t explicitly used by the game designers, there is often tricks you can do to exploit campaigns in fun ways, or maneuver the multiplayer with a higher level of expertise than others. Thats fun. Competitive but fun.

Compared to games where every mechanic is dead simple and everyone can do it, its more just rock paper scissors at that point. The designer gave a specific movement ability, you counter it with some other ability they designed. Its boring to me.


It shouldn’t be ignored full stop. It depends entirely on the game. A purely arcade shooter should probably ignore it and most do (halo, overwatch), but a sim certainly shouldn’t (tarkov, arma). And a mixed game can decide for themselves (battlefield, cod).


Some do this, tarkov is a popular example.


Chess has been played for ages with no dlc. Competition against another person is engaging on its own. And chess is a good deep game on its own.

Combine competition with a good game and you get a successful infinite live service game in theory.

Only one or the other and you get a flash in the pan.


Double checked that i had more than 200, that doesn’t seem to fix it. I’ll probably try doing it on my PC later


Made an account and tried to sign up for beta access, but the Submit Application button doesn’t work on my phone for some reason (or its sending 100 applications as i tried a few times lol). Using a Pixel 6, firefox mobile.


Sounds pretty good. Personally i have no interest in Marvel stuff so its not up my alley, but i always like it when a fanbase gets something they enjoy. Have fun!



Doesnt help that the combat is unresponsive and janky as fuck anyway, so playing without cheese is an excercise of frustration.


The entire galaxy hinges on them because its a space fantasy with superheros and supervillains… If just anyone could change the fate of the galaxy then it wouldnt be the same star wars. Its fun to be involved in those main events, even by proxy. Just existing in the universe can be fun too, i admit, but its a different fun.


What you describe as the word’s flaws make it perfect though. The word itself is an icon for the actions it describes


Frame generation isnt going to help 30 fps console games though. AMD recommends a base of 60 fps, nvidia recommends 45 iirc. Those numbers will improve over time, but likely not fast enough for the ps5/pro gen to use it at 30.


You dont need a 3k gaming pc to get started. PC has lots of options, thats part of the appeal.

Steam alone has as many monthly active users as the switch has lifetime sales. Its not a tiny niche market.

Its also not unpleasable. There are certain technical standards, sure. But that is true for all consoles as well.


Its not juat about looking nice. Sub-30 fps is genuinely uncomfortable to many people. You aren’t sensitive to it, good for you.


They almost certainly would make less than 2M without steam though


2x on a 970? I struggled with my 970 at 1440p low-medium settings until i got the 3080. Often had to put scaling to 1080p. And that was on “last gen” titles, cant imagine still trying to limp that thing along nowadays, despite as much as i loved it.


You must not notice aliasing and shimmering then? Most find it very distracting to see everything flickering and shimmering and stair step with the slightest motion.

And ray tracing really depends on the game, implementation, and hardware. Ray traced global illumination alone fixes the classic video game look that stems from rasterized lighting errors (light leaking, default ambient light, etc). It is the future for high quality games even not photo-realistic ones. Its expense is offset by both reconstruction and improved hardware. You wont be able to avoid it forever even if you want to.


Free mods arent gonna disappear no matter what bethesda does on their end. Just ignore the paid shit just like we always have


No it didn’t, because ive not heard of anyone else with that issue. Even just trying very low settings your system still struggles?


The one theyve acknowledged working on is related to garbage. Your cargo port/terminal will import a lot of various resources for your city to use, including garbage. Which means no matter how much garbage handling to build, your imports will flood it.

Workaround is to district everything and make sure your garbage handling facilities excludes the districts with the poets/terminals.

Some other economic bugs are not as bad. Like services not using resources correctly or zoned buildings having too much of a safety net for bankruptcy. Theres a lot the community is tracking down and the devs are working on.

I wouldn’t say it makes the game unplayable. The complexity that does work is great. Its still so much better than CS1. Im not in the camp of anyone not buying “out of principal”. Its a fairly small team who had a deadline to meet. They made a great game in that time despite the glaring issues. They provided 10 years of CS1 support (even excluding dlcs), CS2 will be no different.


They already mentioned delaying the first dlc from the planned Q4 2023 release to Q1 2024.


What, how? Are you just leaving the settings at default and giving up? They basically have said what is broken. If you turn those settings off it works alright.


Low income housing is basically a poverty/homelessness backstop. Lower rent than anything else. Completely uneducated or unemployed need it. Nobody else wants to live there, including students. If it has high enough land value that it gets the warning, that likely means that it costs more to live there than in alternatives throughout the city. Which makes it a useless building.

Ive had success with some low income towers shoved into a spot with gaps in service coverage, no parks, high noise, etc.


The low income housing issue you have isnt a bug. You probably put the low income housing in a spot with too high land value or you have too many low income residents and not enough buildings for them. Either of which drives up the rent.


Modders have never let these types of things limit them before. Look at mods for games that dont even support modding to begin with. I expect there will wind up being mods on nexus or something for the complicated stuff that consoles don’t support.


The company making enough money to trigger said fees?

I dont support this new structure, but its not like these fees are attacking game companies which have no profits


This is what happens when a new console generation comes around. Just because you are on PC does not mean you are exempt from industry norms which are largely pushed by consoles. Your 970 was significantly stronger than the xbox one and the ps4, so you could use it for that entire generation if you wanted. Your 2060 is weaker than the xbox series x and the ps5, so should be no surprise that you use lower settings than those consoles.

Same with ssds. They werent required for so long because the consoles didnt have them. Now they do, and fast ones at that. So devs use them, and sometimes require them.

Now obviously starfield in particular is not a shining beacon of next gen technology and optimization. But those reasons you chose to pick on are not really examples of its failings.


The inputs are mostly the same, so implementing one essentially implements the other. Much like how implementing fsr2 is so similar to dlss and xess. (Which is why these mods came out in a matter of hours after early release)

DF was referring to a question about devs patching old games to add in fsr3 frame gen, as if its some simple toggle for games which may not even have motion vector or optical flow data already exposed.


Yes. Now that all the consoles have ssds, devs are going to design their games around them. That means asset streaming is the norm. And that means hdds will cause massive pop-in and stutters.