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Cake day: Jun 12, 2023

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Never uninstalled Unreal & Return to Na Pali. Once in a while it just beckons for a new playthrough. And the unforgettable soundtrack, still listen regularly to the original UMX files with XMPlay. 🤤


Personally I hated the whole gang warfare mechanic in San Andreas, so I never finished the game.

GTA IV was filled with details and graphically very good at the time. But the constant hounding by your companions was a major turn off. Fuck that “cousin Romain disliked you didn’t pick up your phone while you were being chased by the police” shit.

V was okay, but I also never finished it. Both GTA V and Red Dead Redemption 2 just feels like a chore at some point. As much as I’d want to like them they just fail to hold my attention.

For me Vice City was the part I enjoyed most, not overly long and absolutely I loved the 80’s vibe. 🤤


Yup. And the preorder bonus for the first part became available to everybody at some point, so chances are that will happen again. And if not: fuck FOMO, I’m done with that dark pattern shit.


I seriously considered preordering, seeing how much I enjoyed the first installment. Fortunately Denuvo prevented me from doing so. I’ll wait until that piece of trash is patched out, it’ll probably be cheaper by that time as well. Thanks Denuvo!


I think I ended up refunding Anno 2205, that’s the only Anno installment I disliked and I’ve played them all. It’s not futuristic of course, but try Anno 1800, it is really good. One of those games where I was surprised to find out Ubisoft was still able to release something that doesn’t feel like a complete copy-paste of its sequel. The basics are the same of course, but with enough unique twists and QoL improvements that it feels like a genuine step forward.


Soulslike games only frustrate me immensely. I don’t mind a challenge, but when a game starts to feel more like work than hobby I’ll pass. So Elden Ring has never been on my wishlist, but I applaud those who have the motivation to git gud and persevere.

To each their own, research a bit before you buy something and accept that you might sometimes buy a game that doesn’t suit you. Mistakes and wrong decisions happen, that’s life.



Thanks, I know my way around the high seas should the need arise. But I can’t play every game out there anyway, so as long as I can get my gaming needs satisfied through non-shittified legal means I prefer that.


Well, another game I won’t be playing in that case. Fortunately my backlog is large enough to keep me busy for the next couple of years, so I feel no need to play every new title. But still: my wallet thanks Sony for making the choice for me.


The studio behind it is called Slavic Magic.


Sony forced the studio behind Helldivers 2 to make a PSN account obligatory after the game launched. That’s a pretty crappy move because PSN is not available in roughly 120 177 countries, so if you live in one of those you can suddenly not play your game anymore. And Sony hasn’t got the best reputation when it comes to securing and selling their user’s data, so players are pretty upset and vocal about this.

But I would say that present day Sony’s dick moves do not really fit in a topic about PS2 nostalgia.


Or getting a “quest failed” because you told an NPC “we’ll meet up later” instead of “we’ll travel there together”, and see his unarmed ass getting pounded into the ground by a group of bandits camping along the road. 😂



Well, ok, wouldn’t be opposed to that, but there’s already been a number of UT followups whereas Unreal never got a sequel worth mentioning. Unreal 2 wasn’t a terrible game by itself, it just wasn’t very… unreal.


Just give me an Unreal Engine 5 remake of the original Unreal (no, not Tournament) and I’ll be a happy man.


You used to have to wait until level 20 to buy a mount. Level 20 took forever, and then you could only buy the slow mount for your race. You didn’t get a fast mount until level 40, which took a very long time.

Ha, rookie numbers. In my time you had to wait for level 40 to buy your slow mount. Fast mounts were bound to level 60 I believe and were insanely expensive (I sold so much stuff in the auction house to get the money together in those days). Around level 20 or 30 Hunters got an aspect which increased their running speed and druids could shapeshift to travel form.


Thanks, didn’t know that about the spoilers. I’ll keep it in mind!


I’ve started a new playthrough a few weeks ago, almost got a bout of PTSD at the memory of that escape sequence. Originally once you got on your horse you would be peppered with arrows and often bleed out before you got even half-way to Talmberg, or you just got killed the moment your horse ran out of stamina. Which happened multiple times as you couldn’t let stamina regenerate fully before you had to start a new gallop and while trotting along you just had to hope those Cuman archers would miss their shots or you’d be screwed.

It’s definitely a lot more doable these days, didn’t had any problems this time. Just as long as you remember to gallop and keep it up as long as possible. But the lack of obvious directions underway can be confusing, make sure to listen carefully to Henry’s comments. >!And of course don’t bother to engage the Cumans once you leave the castle, if you want to help Theresa just whistle to get the attention of her attackers while keeping on running to the horse conveniently parked a little bit further up ahead.!<


Takes me back to the days of Morrowind. Saving in Vvardenfell was also better enjoyed while not moving. Must be that NetImmerse legacy. 😋


The novelty was the story in FPS.

For me Unreal already filled that place. Of course HL amped it up to 11, but Unreal already had decent story elements for that time. I loved how you could track the fate of fellow survivors over multiple levels at several occasions. The lore strewn around. Reading the log of a guard who you just blew to smithereens and finding out they were handed a crap posting, making you almost feel sorry for him.

The way and scale of how HL handed the story was absolutely novel and something else, but it most definitely wasn’t the first to include story elements.

Before Half Life, all you have to do is to shoot every moving sprite and grab keys to open doors.

Most definitely not true. Just from the top of my head 1997’s MDK springs to mind and the before mentioned Unreal also had nothing to do ‘with shooting sprites and collecting keys’.


Activision when you are like me and only care about the campaign:

“You fool, why the fuck would you want to switch to the campaign? Good luck in finding out where we hid that button in this overly convoluted UI. Oh yes, and because you are not planning on forking over additional money to us, we’ll restart the game in stingy campaign mode. And no, you cannot be smart and just start the single player executable directly, because we made sure it won’t run when not launched through the game we actually want you to play.”


Funny thing is that when Morrowind came out using the grandfather of their current engine, they even advertised how every single stone was hand-placed and how that made the world feel more alive compared to a procedurally generated world. Guess some things still hold true.


The core development studio is literally the best in the world.

Every time they release a game it is so far ahead of everyone else in its commitment to a living open world that it moves the entire industry forward by leaps and bounds.

And yet I haven’t finished any GTA part after Vice City. After the initial ‘wow look at all this new shiny stuff’-rush wears off Rockstar games just bore me out of my mind. Same for RDR2. Yes, it is a technological masterpiece with an incredible attention to detail (although it took them years to get the map and UI working properly on 5120*1440). But how ever much I tried to like it, for me in the end the quests, gameplay and character handling feel tedious and just… not fun.


After helping him out I had a certain Ripperdoc showing which arm he operates with by raising it. Only his arm rotated backwards as if his elbow was turned around 180 degrees, arm clipping through his biceps.

But at least in Cyberpunk I’ve got the feeling that a bug like this is an honest oversight, whereas Starfield gives me the feeling that Creation Engine (2.0 these days?) should have have been killed, burned and buried after Skyrim. Each game since (and including) Oblivion I’ve felt like I’m looking at limitations I already noticed in the previous game built with Creation Engine or NetImmerse/GameBryo.


Yup, definitely interested in Starfield. But at the moment still enjoying Act I of BG3, Cyberpunk 2077 patch 2.0 and DLC are right around the corner and after I’ve finished those Cityies: Skylines 2 will be available. So I’ll probably have time for Starfield somewhere early 2024, depending on if my recurring Satisfactory itch hits before that. But by that time more official and unofficial bugfixes and QoL mods will be available, so I’m fine with waiting a bit longer to play. This year is just filled with too many goodies. 😁


Damn, getting old. 19 years of service, hitting 20 at the start of February. 😄