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Cake day: Jun 21, 2023

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I tried it after repeatedly reading it was good now. The main change is the servers work. If you disliked the structure or content it’s just more of the same. A few boring npcs were added I guess.


Yes, it’s a fair opinion, but to be blunt the cost means nothing to many, there is no way to filter cost concerns with content ones.


While I don’t play ck3 I have played a lot of Paradox games. Unfortunately the reviews are useless, most are based on “I don’t want to pay (this much) money”, which is fair but not relevant for the content.



Starfield was a gamepass game, so it entered the vague subscription zone. Microsoft seemed happy with it.


This is the worst format for that?

Binaries will never get bug fixes or improvements like an emulator. The rom is the only relevant archive of a game.

Your complaint is just they have terrible UX, which is true.


I’d believe it, might actually check that out soon.


Prey is barely functional on modern systems. They never had a PS5 update and it barely hits 30fps there. The PC version is quite buggy and crashes for many.

I try to replay it every once in a while and just give up. It’s unfortunate.


They do support their driver yes, but it will never be as good as long as it’s proprietary. The open nvidia module isn’t ready and still backed by proprietary blobs.


We don’t know their personal contract, but calling it illegal is ridiculous, I’m sure Valve explicitly allows for this.



Have you actually audited its behavior? Both are proprietary and any kernel module is inherently dangerous.


Even The Outer World was in development 6 years ago. Before covid and during Microsofts acquisition.

Game studios have high churn, the writers, designers, artists, etc are so far removed from their previous works that its a brand name like every other studio.

The New Vegas director did work on Pentiment but thats a perfect example of how a single person doesn’t mean a lot. Not to say he doesn’t do good work, but that its a collaborative job with many influences.



It’s complicated. Many good devs find them immoral, some just waste time there getting overpaid, I’ve heard management is just yes men. Having money doesn’t always mean good products; it’s well known most innovation in these large companies is through acquisitions.


I can agree ER doesn’t have an interesting implementation. I always assumed they added it just to get some experience with the tech rather than anything practical. It was just randomly dropped in an update.



I think the problem is their software sucks, so it wouldn’t be useful for any real usage. Even now.


Whats wrong? Don’t say GOG will suddenly go streaming only.


Let’s hope Sony treats them well, it’s a huge success in their growing PC push.


Just a heads up to those interested, it’s part of this months PS+ Extra too.


Pacific Drive is cool, I like the style and gameplay, but it feels very drawn out and repetitive.


“This looks like a higher budget rip-off of The Long Drive.” Seems like that was mostly correct except for some reason PD has a time limit, which is kind of a bad move for this genre IMO.

As far as I can tell they are just different games in different genres.

PD is structured differently, you do short missions where you collect resources and explore in new areas while avoiding hazards, then return to a hub to do management. It’s often said to be a survival game which is pretty accurate.


I’ve really enjoyed my first day with it. The performance on the PS5 isn’t the best though, was rough on the eyes.


None of these are walled gardens really. That term applies to platforms (iOS) that restrict the user.

Steam and Epic are just stores. The DRM part isn’t even required (for Steam at least).


EAC does support Linux and can be enabled. It just isn’t as secure.


Yes they use kernel level anticheat and they are correct it would be easier to cheat on Linux.


I’m not saying it’s necessary but “some raytracing“ is very little, the next hardware refresh will be a lot more raytracing.


From the article

The problem seems to revolve around brands that haven’t acquired this licensing

It seems to just be rent seeking? Since it’s retroactive there probably isn’t a security change and malicious hardware can spoof being licensed, though this is unclear. So it probably only hurts legitimate small brands.


Interesting that they use C# for the game code. Seems the industry is really standardizing on it a lot, would have never expected that a decade ago.


They have a different design so it’s fair to like either. I feel the overall execution of the first was far worse personally.

On MetaCritic the first is at 75 and second at 76 so… I’ll take that as agreeing 😛


Good game, you don’t need to play the first FWIW (not so good IMO).


It’s not the resolution:

Even with AMD FSR 1.0 at 50% resolution scale, the game cannot come close to 30fps.


There are like 5 speed and 5 power levels. The only alternative is all cables are stupidly short and expensive.


They do have standard icons for them, but it’s not required to use them. Companies like Apple are a problem case there since they value a clean look over information, random Chinese brands sometimes use them.



No, it’s limited by CPU time. The drive neither knows or cares about encryption.


They are completely different code bases maintained by different people…

Don’t expect them to move at the same pace.


As a software developer I can say threats from users are absolutely real unfortunately. A lot of people suck and it’s easy to hear from them.


It’s possible some machines power through it. Just don’t preorder it and wait until you know it will work for you.