Even The Outer World was in development 6 years ago. Before covid and during Microsofts acquisition.
Game studios have high churn, the writers, designers, artists, etc are so far removed from their previous works that its a brand name like every other studio.
The New Vegas director did work on Pentiment but thats a perfect example of how a single person doesn’t mean a lot. Not to say he doesn’t do good work, but that its a collaborative job with many influences.
“This looks like a higher budget rip-off of The Long Drive.” Seems like that was mostly correct except for some reason PD has a time limit, which is kind of a bad move for this genre IMO.
As far as I can tell they are just different games in different genres.
PD is structured differently, you do short missions where you collect resources and explore in new areas while avoiding hazards, then return to a hub to do management. It’s often said to be a survival game which is pretty accurate.
From the article
The problem seems to revolve around brands that haven’t acquired this licensing
It seems to just be rent seeking? Since it’s retroactive there probably isn’t a security change and malicious hardware can spoof being licensed, though this is unclear. So it probably only hurts legitimate small brands.
I tried it after repeatedly reading it was good now. The main change is the servers work. If you disliked the structure or content it’s just more of the same. A few boring npcs were added I guess.