Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

At the time, it said it’d made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

Good on them for switching even when they had already started development!

THCDenton
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Hope they’ll bring much improvement to Godot thanks to real world use case

Good on them. Cuntlords like Unity shouldn’t be allowed to exist if they want to act like a mob boss with their “I’ve changed the terms. Be grateful I don’t change them further” attitude.

well well well, being a dick to our clients backfired?

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