Nvidia Answers my DLSS 5 Questions
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Is DLSS5 essentially just taking a screenshot of the game and feeding it into a generative AI that gets to decide what it thinks it should look like with lit...
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113d

I haven’t seen this video yet (will when I get home) but based on another by Gameranx, DLSS 5 looks like it will simultaneously:

  • Ruin any artistic intent or design in character faces or other key details at the center of player focus, and
  • Noticeably improve backgrounds and other bits that don’t stay under focus.

If they can program it to just skip over character models, it might actually be good tech. Of course I have near zero faith in that happening.

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3d

I think to your second point, since this AI Instagram filter is based on a 2D picture with no understanding of the light source or materials, even the background with this tech will ruin things.

One of the things I said in another post is that the DLSS demo with Grace was that I wasn’t just thrown by the face, I honestly was also thrown by the brightly lit background that really undermined what that scene was trying to convey.

To me the original scene was somber, she’s visiting a murder scene, the background amplifies that somber, feeling of dread with everything darker, shadows everywhere threatening to consume the light. The DLSS 5 scene, everything is brighter, shinier and now that same scene isn’t helping to convey the getting atmosphere, it’s like the darkness is being overcome.

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13h

That’s a very good point, and now that I’ve seen more coverage (including this video) and got a better understanding of how the tech works (based on 2D frames plus motion vectors) I’m inclined to agree.

I wonder if it would be possible to feed this system information about object materials and 3D lighting and spatial atmosphere so it’s not just “painting over” every frame? Or if that would even help it? Because the way it works now, I’m honestly concerned every major new game will soon start to look homogenous.

Elting
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Yeah, turning up the lighting (essentially) on certain aspects of the background seems like an actual accessibility use case. There are probably far more direct ways of doing it that don’t interfere with artistic intent as much. I wonder if we will ever get away from raster lighting in a way that isnt buttfucking computationally expensive.

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113d

Tldw?

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DLSS 5 is a 2D Instagram filter that normalizes/yassifises faces using a AI model trained on what Nvidia thinks is what people should look like.

oni ᓚᘏᗢ
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63d

Are there examples of how games like Minecraft (if possible) would look like?

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62d

JDVance-ifier

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22d

“This will be minecraft in 2016”

MolochHorridus
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83d

It’s slop.

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It would look great with Euro Truck Simulator or Lushfoil Photography Sim, their styles pair well.

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143d

Maybe? But considering that it’s a 2D image with no underlying information about the models it would probably put light on things that shouldn’t be lit up, actually detracting from what it should look like.

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103d

I’m also assuming consistency is going to be an issue. Will characters look the same at the start of a sequence as the end? Or from load to load?

HarkMahlberg
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Yeah see Gamer’s Nexus’s video for examples on how much extra random light got added to scenes. The rooftops of Assassin’s Creed Shadows look like a solar farm in the hot desert sun.

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Maybe? It’s a road trip simulator with European scenery, things light up irl regardless, you are the driver, watch the road.
People are so salty about this, I wonder how this tech will go xD The alternative here is a mod that requires you to pay a subscription monthly w/ IP DRM, I would like to see SCS’ answer.

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