Lords of the Fallen 2 is a dark fantasy action-RPG where "brutal, souls-like combat meets a world splitting at its core." This sequel stars Omeuras, and it p...
One of my favorite concepts from the first one was how the lore bit of item descriptions are locked behind having a high enough relevant stat.
So, like, the evil weapons from hell or whatever only give you the story text parts if you have enough inferno and the divine, heavenly stuff requires having a higher radiance.
I hope they take the criticism of the first game to heart in the sequel tho. I liked it, but I do also agree with what people have said sucked about it. The combat isn’t weighty enough, the level design is pretty basic, and there was little enemy variety. Story and worldbuilding is okay, but I like RA Salvatore, too, despite (or maybe because of) the over the top, edgy teenage angstiness of it all. Lean into the original ideas and step away from trying to be just like the games that inspired LOTF in tone.
Also figures the only way they could get on the keighelys was to pay for it.
To elaborate a bit. Even ignoring the chud anti-transphobe shit the studio actively courted in the hopes of making asmongold-senpai love them (it failed?), it is just a really bad Souls game.
The concept of the lantern to shift dimensions is REALLY cool. In practice? it just means that you go as far as you can in one realm, shift, and go as far as you can in the next. There is no real sense of inter-connectivity or navigability because the coherence between the shifted realms is so poor. You just get a new bonfire right before the boss.
The idea of tying item descriptions to ability scores SEEMS interesting… except that it mostly means you can’t plan ahead because you genuinely have no idea what a skill does without going to the wiki. So… it defeats the purpose entirely and just penalizes those who try to actually play the game.
And the combat balance is also real questionable. If you pick a “meta” weapon, you shred. Otherwise you are doing constant chip damage. Which, ironically, is a problem Lords of the Fallen 1 had… on new game plus. Not new game.
All this game had going for it was that they wanted to glaze the chuds.
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Invidious link for people who recognize Google as a terrorist org: https://inv.nadeko.net/watch?v=NYn72ex25Yg
One of my favorite concepts from the first one was how the lore bit of item descriptions are locked behind having a high enough relevant stat.
So, like, the evil weapons from hell or whatever only give you the story text parts if you have enough inferno and the divine, heavenly stuff requires having a higher radiance.
I hope they take the criticism of the first game to heart in the sequel tho. I liked it, but I do also agree with what people have said sucked about it. The combat isn’t weighty enough, the level design is pretty basic, and there was little enemy variety. Story and worldbuilding is okay, but I like RA Salvatore, too, despite (or maybe because of) the over the top, edgy teenage angstiness of it all. Lean into the original ideas and step away from trying to be just like the games that inspired LOTF in tone.
Extra hype for this. The first was a lot of fun and the enemy/world design imo is amazing.
Woo. Chud souls.
Also figures the only way they could get on the keighelys was to pay for it.
To elaborate a bit. Even ignoring the chud anti-transphobe shit the studio actively courted in the hopes of making asmongold-senpai love them (it failed?), it is just a really bad Souls game.
The concept of the lantern to shift dimensions is REALLY cool. In practice? it just means that you go as far as you can in one realm, shift, and go as far as you can in the next. There is no real sense of inter-connectivity or navigability because the coherence between the shifted realms is so poor. You just get a new bonfire right before the boss.
The idea of tying item descriptions to ability scores SEEMS interesting… except that it mostly means you can’t plan ahead because you genuinely have no idea what a skill does without going to the wiki. So… it defeats the purpose entirely and just penalizes those who try to actually play the game.
And the combat balance is also real questionable. If you pick a “meta” weapon, you shred. Otherwise you are doing constant chip damage. Which, ironically, is a problem Lords of the Fallen 1 had… on new game plus. Not new game.
All this game had going for it was that they wanted to glaze the chuds.