Lords of the Fallen 2 is a dark fantasy action-RPG where "brutal, souls-like combat meets a world splitting at its core." This sequel stars Omeuras, and it p...
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Woo. Chud souls.

Also figures the only way they could get on the keighelys was to pay for it.


To elaborate a bit. Even ignoring the chud anti-transphobe shit the studio actively courted in the hopes of making asmongold-senpai love them (it failed?), it is just a really bad Souls game.

The concept of the lantern to shift dimensions is REALLY cool. In practice? it just means that you go as far as you can in one realm, shift, and go as far as you can in the next. There is no real sense of inter-connectivity or navigability because the coherence between the shifted realms is so poor. You just get a new bonfire right before the boss.

The idea of tying item descriptions to ability scores SEEMS interesting… except that it mostly means you can’t plan ahead because you genuinely have no idea what a skill does without going to the wiki. So… it defeats the purpose entirely and just penalizes those who try to actually play the game.

And the combat balance is also real questionable. If you pick a “meta” weapon, you shred. Otherwise you are doing constant chip damage. Which, ironically, is a problem Lords of the Fallen 1 had… on new game plus. Not new game.

All this game had going for it was that they wanted to glaze the chuds.

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