Assetto Corsa Rally is a high-fidelity rally sim built for precision and challenge. With 3D laser-scanned stages and cars, professional co-driver support, and dynamic conditions, it delivers a demanding, immersive experience where every second behind the wheel counts.
The original AC was good for (imho) it’s road feel and huge quantity of user content like tracks, cars, and mods (SRP and LA Canyons are great.) The overall product itself was really amateurishly produced IMHO (eg. shitty launcher) and inconsistently polished, although everybody looked past that because the in-car experience was better than anything else at the time and the mods make AC a blank canvas. Whatever you wanted to get out of AC, you could do with mods, and there’s no other racing game with that flexibility. That’s why everybody loves it.
The broader physics in AC never really did it for me, as a Dirt Rally fan. BeamNG is at the cutting edge of physics and playability, and going back to AC physics from BeamNG is pretty tough. That said, I am super excited there’s a new rally game and will definitely pick this up if it’s half decent. With a little love, I’m sure they could do a make their physics model feel decent for rally. I hope they have some decent damage modelling because AC’s poor damage modelling made even tiny impacts totally unphysical (imho).
(I haven’t tried AC Evo or AC Competizione though so it’s possible the physics model has been improved… can anyone chime in on that?)
I’m intrigued but also slightly concerned considering AC EVO is still very much in early access. You would think you would get that to the release version first. Surely must be a second studio?
Good though now that Code Masters has been sold off with EA.
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: [email protected]
No game suggestions, friend requests, surveys, or begging.
No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
No off-topic posts/comments, within reason.
Use the original source, no clickbait titles, no duplicates.
(Submissions should be from the original source if possible, unless from paywalled or non-english sources.
If the title is clickbait or lacks context you may lightly edit the title.)
So I’ve never played the Asetto game(s) but love me some rally. Are they decent? Also is this being a separate studio going to affect things?
The original AC was good for (imho) it’s road feel and huge quantity of user content like tracks, cars, and mods (SRP and LA Canyons are great.) The overall product itself was really amateurishly produced IMHO (eg. shitty launcher) and inconsistently polished, although everybody looked past that because the in-car experience was better than anything else at the time and the mods make AC a blank canvas. Whatever you wanted to get out of AC, you could do with mods, and there’s no other racing game with that flexibility. That’s why everybody loves it.
The broader physics in AC never really did it for me, as a Dirt Rally fan. BeamNG is at the cutting edge of physics and playability, and going back to AC physics from BeamNG is pretty tough. That said, I am super excited there’s a new rally game and will definitely pick this up if it’s half decent. With a little love, I’m sure they could do a make their physics model feel decent for rally. I hope they have some decent damage modelling because AC’s poor damage modelling made even tiny impacts totally unphysical (imho).
(I haven’t tried AC Evo or AC Competizione though so it’s possible the physics model has been improved… can anyone chime in on that?)
Appreciate the info! Thank you!
I’m intrigued but also slightly concerned considering AC EVO is still very much in early access. You would think you would get that to the release version first. Surely must be a second studio?
Good though now that Code Masters has been sold off with EA.
edit: It is a second studio
Exciting af :o AC’s engine feels so good to slide around on. Wanna get my hands on it grab grab grab grab grab
Looks like it is in UE5…
Trailer highlights theyre still using the kunos simulation software, which drives the physics. Might be using UE5 for other things.
AC Competizione is on UE4’s graphics and in-house physics, so I imagine they’re doing something similar here