cross-posted from: https://lemmy.world/post/36463970
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Help and suggestions
Isn’t part of the Kickstarter ToS that you understand there’s a chance the project won’t come to fruition?
It is, but hear me out: There is a difference between failing with a reason and failing silently - and seemingly with no reason. I don’t know this project and I don’t know what happened and how the creators handled this, but I have been on Kickstarter since it came to life and I have seen projects with poor communication fail and everyone was furious and I have seen projects fail who managed to communicate their struggles to their investors very well and they didn’t get overrun with refund requests. I know it is hard to admit problems and finally failure, but it has to be part of the progress.
People greatly overestimate the chances of success of a video game, even with $2.5 million. It’s even easy to fail entirely for reasons unrelated to developing a game, such as corporate governance.
It’s not totally comparable, because we did a physical game, the Kickstarter I created ended up succeeding and shipping (over a year late!), we lost virtually all profits to early company investors and surprise tariffs. It was basically a wash financially.