“Square collapsed after he left.” Final Fantasy composer on how Hironobu Sakaguchi’s innate leadership skills held the company together - AUTOMATON WEST
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Final Fantasy composer opens up about how FF original creator Sakaguchi's department from Square affected him and the development team.
Fingolfinz
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98d

Sakaguchi is a fucking pro

Ogmios
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14
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7d

It’s wild to me how he left partially because of FFX, which is widely regarded as one of the best, and is my personal favourite.

@[email protected]
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8d

I had a long conversation the other day about the maps in FFX being a huge turn off for me. I also recognize that effectively nothing actually changed from roaming a world map, and roaming a regional map that you selected from the world, but for some inane reason I couldn’t get past it.

That being said, FF6 is my favorite. FFXII ai control holds a special place in my heart as well, even though the rest of the game was completely forgettable.

Ogmios
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7d

I also recognize that effectively nothing actually changed from roaming a world map

There isn’t much, but there are actually a couple of hidden locations related to important sidequests, like the zodiac weapons. I think there might also be something there related to the post-game content in the International version, but I’m not certain.

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78d

As someone who loves FFX, the change in map layout from previous games was a huge hurdle to get past for me as well. The maps were so linear that I often wondered why they even included a minimap. It felt like a sick joke.

That mixed with the loss of roaming a world map really made the game feel less “like an adventure” to me.

Now it definitely made up for it in other ways, the presentation, characters, mechanics, and quantity of enjoyable side content really carried the game to be one of my favorites. But those damn maps…

Omega
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48d

FFX is tied as my favorite game of all time. It’s the only other game consistently talked about as being the best in the series along with VII.

It sucks that the delay caused him to quit. But also, I’m glad it got delayed if it meant that we got the final product that we did.

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28d

Hadn’t run through X since original launch, but was it the first FF with active battles? No more turn based? Or was it 12 that more-or-less abandoned turn based battles? (Never played 11)

Omega
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88d

X actually went back to fully turn-based, getting rid of the ATB.

XII still had the ATB, but you could move freely in the environment and all enemies were already there. So no more random battles.

XV was the first mainline Final Fantasy with active battles. But games like Crisis Core, Dirge of Cerberus, and Lightning Returns had it earlier.

Ogmios
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27d

I’ll actually copy a comment I saw recently by someone else who knows more about Final Fantasy than I do. Apparently it’s much older than that.

Though historically the ATB system was invented for FF4 and used by all games until FFX itself before being used again for X-2, though I think most of them had the option of “active or wait” like Chrono Trigger to pick from. I haven’t played most of those FFs to say for certain. Not that it makes it better, but it technically was the return to form and earlier games just had less you cared to watch happen.

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