Euphoria engine was a powerful physics engine which we generally know from Rockstar’s games. It’s one of the most detailed physics engines but wasn’t used commonly. Because it was expensive and too complicated to integrate to game engines (generally big companies doesn’t even use common game engines).
Unfortunately NaturalMotion ended licensing Euphoria engine with other tools in 2017.
Here’s another demo video: https://www.youtube.com/watch?v=RYoMLC7BS0E
Example for games which used Euphoria engine:
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Digital Molecular Matter, the DMM you mentioned in Force Unleashed, is just as interesting IMO. It calculated how objects would break under various types of stress and produced some of the best and most realistic destruction in gaming. It even simulated wood splintering vertically when twisted!
I’m guessing it had similar problems to Euphoria since I haven’t seen it mentioned since.
Absolutely, DMM is really interesting too. I have some ideas to make a detailed explanation of physics engines like Euphoria, DMM etc.
As someone who used the learning edition of endorphin to make wrestling videos, I would’ve loved to use Euphoria. Alas, I was merely 13 when they shut down Endorphin