I was right about Nintendo Switch 2 Backward Compatibility
www.youtube.com
external-link
Nintendo has confirmed backward compatibility on the Nintendo Switch 2. Let's discuss how it works in some detail.00:00 - Recap02:35 - Switch 2 confirmed to ...

Nintendo has confirmed backward compatibility on the Nintendo Switch 2. Let’s discuss how it works in some detail.

  • 00:00 - Recap
  • 02:35 - Switch 2 confirmed to be using emulation/translation layer
  • 08:59 - A closer look at the compatibility list
  • 14:32 - Conclusion/Outro
@[email protected]
link
fedilink
English
220d

MVG’s content sure has gotten thin over the years.

@[email protected]
link
fedilink
English
8
edit-2
20d

For your convenience here is the interview he’s going over in the video: https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-16-nintendo-switch-2-part-4/

An interesting part is this:

Dohta: If we tried to use technology like software emulators, we’d have to run Switch 2 at full capacity, but that would mean the battery wouldn’t last so long, so we did something that’s somewhere in between a software emulator and hardware compatibility.

Sasaki: This is getting a bit technical, but the process of converting game data for Switch to run on Switch 2 is performed on a real-time basis as the data is read in.

Is it like having Switch games “simultaneously translated” for Switch 2?

Sasaki: That’s right. […]

So it sounds like they are doing some recompilation. /u/jonathansmith14921 had an interesting comment over on reddit, his suggestion is that they have to recompile the shader bytecode from Maxwell to Ampere to fit the new GPU. Makes sense to me.

Another interesting titbit from that thread, there are official (in)-compatibility lists: Launch-able but has issues and has issues even launching

Björn Tantau
link
fedilink
English
1821d

Now the question is, do they use Yuzu or Ryujinx?

BlackEco
link
fedilink
English
14
edit-2
20d

Most likely they use a translation layer (think Wine, Proton or DXVK) rather than emulation, since the Switch 2 hardware is not completely different from Switch 1 and it’s not as costly as emulation, so I would say neither.

Edit to clarify emulation vs translation layer:

Emulation re-creates the entire hardware, while translation layer translates programming instructions intended for one platform to another, just like you would translate “one plus two” from English into “um mais dois” in Portuguese for exemple.

Since both Switch don’t have completely different hardware (unlike PS3 and PS4 for example) it’s probably easier and much more efficient to simply translate instructions that were specific to Switch 1 into Switch 2 instructions.

Edit 2: also Yuzu and Ryujinx are designed to emulate Switch on the x86 architecture, and since Switch 2 (and Switch 1) run on ARM, I’m pretty sure these emulators wouldn’t run on Switch 2 without massive re-engineering efforts. Also, as someone else said, these projects are reverse-engineered, it makes much more sense that Nintendo engineers create an emulator from scratch using their own internal documentation of Switch 1 architecture (again, it’s unlikely they went for emulation as I stated above) so the result is much more reliable than both Yuzu and Ryujinx.

@[email protected]
link
fedilink
English
320d

Exactly this. It would be a lot more work to port something like Yuzu or Ryujinx than build a small library that translates syscalls and whatnot from Switch 1 to Switch 2.

@[email protected]
creator
link
fedilink
English
6
edit-2
21d

Yuzu is licensed under GPL so that’s a no go because of copyleft clauses. If they use Ryujinx code it’ll have to be listed in legal / copyright notices because it’s using MIT license.

Then again Yuzu devs were able to keep latest builds behind a paywall so they probably could get all of the developers to sign the rights over.

In-house solution would still be preferable to those. Yuzu and Ryujinx had to be reverse engineered and Nintendo has all the docs.

@[email protected]
creator
link
fedilink
English
621d

Not the most descriptive title but I’d be smug too ;)

Create a post

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc…
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc…)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

  • 1 user online
  • 44 users / day
  • 215 users / week
  • 1.05K users / month
  • 3.68K users / 6 months
  • 1 subscriber
  • 13.2K Posts
  • 94.5K Comments
  • Modlog