Final Fantasy iOS game shuts down over unfixable bug
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The bug stopped people from accessing content they had paid for.
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Think I know what happened here. Apple will reject updates if there’s anything broken or outdated in it. ie, support for a new screen aspect ratio, the dynamic island thing, new processor type, new version of Xcode, etc. Square can’t just fix one bug and ship it, they have to also check for and update anything that may have fallen a few years out of date. Sometimes you just recompile and click a few new checkboxes, sometimes it’s more work. If the app’s profits are winding down already, it could make more sense (to bean counters who don’t care about game preservation) to retire the app entirely.

pathos
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While that is a distinct possibility, SQUENIX is also not know for good code.

Aielman15
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Are they? Genuine question. Some of the FF titles I’ve played in the past were technical marvels on their respective consoles. FFXIII still gives modern games a run for their money on the graphical department, despite being 15 years old at this point. Not sure how they fare up nowadays though.

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I’ve never heard of SE being known for bad code except for when they first started doing pc ports. 13-1 and 13-2 were bad but they figured it out by 13-3.

pathos
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So you never heard of the og FFXIV debacle?

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Definitely. I’ve written some small games. Gave them away free on the play store.

Lasted about 3 years tops before they were removed for not supporting X, Y and Z new features.

Shame. One of them had tens of thousands of downloads.

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