Has Nvidia Fixed Ugly Ray Tracing Noise? - DLSS 4 Ray Reconstruction Analysis
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So instead of developers taking time to actually do ray tracing right, ray tracing that people keep saying makes developers development easier and better we’re letting them be lazy, produce unoptimized, crappy ray tracing games and relying on proprietary hardware locked software to make it look okay.

Not exactly what is call a great direction for this tech in my opinion and not ready for it to be required in games.

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Counterexample (albeit just one example), the new Indiana Jones game that requires RT is insanely well optimized, and will even run on the Steam Deck.

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I swear, in the future history books end of 1900 and early 2000 will be see as the era of “joke industry”… and the clowns are all the CEOs. Same shit with VR and their closed ecosystem, instead open source such as Linux, Apache server and HTML open standard that made what internet is today.

Corpo shit: “We will have hardware with this great math/science discover. But it will wallgarden so the hardware will strictly tied to make us money and nobody else”

Common sense: “what about open source? It will serve more people and, thus, more money”

Corpo shit: “BUT I WANT ALL THE MONE”

fancy new tech becomes fad.

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It is easier. Raster based rendering does a lot of cheats to make it look realistic that the devs have to come up with and write. To do 4K you need to calculate over 8 million rays and their bounces. Very processor intensive, but much simpler from a programming point of view.

Now the difference between some of those settings on low and ultra are not really worth it is some cases as they look basicly the same.

Overall these ray tracing methods are leading to more realistic raster based rendering as the devs can actively see the “problem” areas and make or fix the cheats to look better.

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Answer: no, and they won’t anytime soon

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